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[2.1] attach to bone

Posted: Fri Jul 29, 2016 3:04 am
by Kohedlo
Is empty function for attachObjectToBone with #ifdef ENABLE_INCOMPATIBLE_OGRE_2_0 directive.

Is better operate this manually or wait on update?

also nice to see function attachSceneNodeToBone().

is better make it all manually by modify ogres original source?

Re: [2.1] attach to bone

Posted: Fri Jul 29, 2016 6:11 am
by xrgo
See tag points there is even an example :D

Re: [2.1] attach to bone

Posted: Fri Oct 07, 2016 8:46 am
by Kohedlo
i use Ogre 2.1 with v1::Entity class.

Need attaching movable objects to bones, but in source this disabled by definition marker.

Re: [2.1] attach to bone

Posted: Sat Oct 08, 2016 1:05 am
by dark_sylinc
TagPoints for v1::Entity's skeletons aren't working nor will be.

You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.

Re: [2.1] attach to bone

Posted: Wed Oct 19, 2016 4:36 am
by Kohedlo
ok. this is real more great, becaose attached node among movable object!

Re: [2.1] attach to bone

Posted: Fri Jun 16, 2017 4:34 am
by Kohedlo
there still problem with listeners.

Code: Select all

You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.
if asset have his own position centration ans scale bones still on another demensions...
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