Hi,
Could it be possible that ogre automatically switches back to windowed mode when an exception occurs in fullscreen mode?
I don't know if it's specific to win (xp sp2) or if it does it on linuxes too.
It's a little bit annoying since you can't see the exception dialog.
Not a big deal though, when it happens i just hit 'enter' and restart in windowed mode
Also it might be a little frightening for newcomers trying some demos or simple beta-testers because it doesn't feels like a clean engine shutdown.
cheers,
alex
Going back to windowed when an exception occurs
- boola
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It shouldn't go to windowed mode on a fatal exception, minimizing or even destroying the render window would be better.
You control this yourself; Ogre doesn't catch the exceptions anywhere and doesn't display message boxes, your program does (probably in main() if you copied the example framework).
You control this yourself; Ogre doesn't catch the exceptions anywhere and doesn't display message boxes, your program does (probably in main() if you copied the example framework).
- boola
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I agree it's more logical...It shouldn't go to windowed mode on a fatal exception, minimizing or even destroying the render window would be better.
Off course, you're right, don't know what i was thinking!You control this yourself; Ogre doesn't catch the exceptions anywhere and doesn't display message boxes, your program does (probably in main() if you copied the example framework).
However, "minimizing or even destroying the render window" could be the default behaviour for the demos and/or the examples.. No?