some words about the project:
we set it to lgpl now, because jacmoe promised us infinity gold and glory for this step.
i did a few cleanups on the code of mudtulip, but after filopher wants his own object manager i canceld my work on this topic. so when we talk about the tilemanager, we talk about these files:
TileChunk.*
TileManager.*
TileInterface.*
we won't give support on other files.
there is a working (i refuse to say stable) project of the tilemanager in the cvs,
which holds our collective code.
to get some action, you can do this:
1) press left button on a tile.
2) press F2.
3) select another tile.
4) press F4
or press Page up/down on a selected tile.
binarys using the tile-engine:
http://www.code-black.org/versions/visu ... o_0.1e.rar
http://people.freenet.de/client3d/
the source is hidden on:
http://sourceforge.net/projects/daimonin/
(in the client3d subfolder TileEngine/)
the cv71 stuff is outdated, but code::blocks is working.