Code: Select all
// If returned true, user clicked OK so initialise
// Here we choose to let the system create a default rendering window by passing 'true'
- mWindow = mRoot->initialise(true);
+ //mWindow = mRoot->initialise(true);
+ mRoot->initialise(false);
+
+ mWindow = mRoot->createRenderWindow("Dummy", 1024, 768, false);
+ Ogre::RenderSystemCapabilities *caps = mRoot->getRenderSystem()->createRenderSystemCapabilities();
+ caps->unsetCapability (Ogre::RSC_AUTOMIPMAP);
+ mRoot->getRenderSystem ()->useCustomRenderSystemCapabilities(caps);
+
+ mRoot->getRenderSystem ()->destroyRenderWindow(mWindow->getName());
+ mRoot->getRenderSystem ()->reinitialise();
+
+ mWindow = mRoot->createRenderWindow("Real", 1024, 768, false);
return true;
Here is Ogre.log running the TextureFX demo. Ogre version is latest branches/v1-6 svn.
Code: Select all
12:25:10: Creating resource group General
12:25:10: Creating resource group Internal
12:25:10: Creating resource group Autodetect
12:25:10: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:25:10: Registering ResourceManager for type Material
12:25:10: Registering ResourceManager for type Mesh
12:25:10: Registering ResourceManager for type Skeleton
12:25:10: MovableObjectFactory for type 'ParticleSystem' registered.
12:25:10: OverlayElementFactory for type Panel registered.
12:25:10: OverlayElementFactory for type BorderPanel registered.
12:25:10: OverlayElementFactory for type TextArea registered.
12:25:10: Registering ResourceManager for type Font
12:25:10: ArchiveFactory for archive type FileSystem registered.
12:25:10: ArchiveFactory for archive type Zip registered.
12:25:10: FreeImage version: 3.10.0
12:25:10: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:25:10: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
12:25:10: DDS codec registering
12:25:10: Registering ResourceManager for type HighLevelGpuProgram
12:25:10: Registering ResourceManager for type Compositor
12:25:10: MovableObjectFactory for type 'Entity' registered.
12:25:10: MovableObjectFactory for type 'Light' registered.
12:25:10: MovableObjectFactory for type 'BillboardSet' registered.
12:25:10: MovableObjectFactory for type 'ManualObject' registered.
12:25:10: MovableObjectFactory for type 'BillboardChain' registered.
12:25:10: MovableObjectFactory for type 'RibbonTrail' registered.
12:25:10: Loading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/RenderSystem_GL.so
12:25:10: Installing plugin: GL RenderSystem
12:25:10: OpenGL Rendering Subsystem created.
12:25:10: Plugin successfully installed
12:25:10: Loading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_ParticleFX.so
12:25:10: Installing plugin: ParticleFX
12:25:10: Particle Emitter Type 'Point' registered
12:25:10: Particle Emitter Type 'Box' registered
12:25:10: Particle Emitter Type 'Ellipsoid' registered
12:25:10: Particle Emitter Type 'Cylinder' registered
12:25:10: Particle Emitter Type 'Ring' registered
12:25:10: Particle Emitter Type 'HollowEllipsoid' registered
12:25:10: Particle Affector Type 'LinearForce' registered
12:25:10: Particle Affector Type 'ColourFader' registered
12:25:10: Particle Affector Type 'ColourFader2' registered
12:25:10: Particle Affector Type 'ColourImage' registered
12:25:10: Particle Affector Type 'ColourInterpolator' registered
12:25:10: Particle Affector Type 'Scaler' registered
12:25:10: Particle Affector Type 'Rotator' registered
12:25:10: Particle Affector Type 'DirectionRandomiser' registered
12:25:10: Particle Affector Type 'DeflectorPlane' registered
12:25:10: Plugin successfully installed
12:25:10: Loading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_BSPSceneManager.so
12:25:10: Installing plugin: BSP Scene Manager
12:25:10: Plugin successfully installed
12:25:10: Loading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_OctreeSceneManager.so
12:25:10: Installing plugin: Octree & Terrain Scene Manager
12:25:10: Plugin successfully installed
12:25:10: Loading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_CgProgramManager.so
12:25:10: Installing plugin: Cg Program Manager
12:25:10: Plugin successfully installed
12:25:10: *-*-* OGRE Initialising
12:25:10: *-*-* Version 1.6.1 (Shoggoth)
12:25:10: Creating resource group Bootstrap
12:25:10: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
12:25:10: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/overlays' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/gui' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'General'
12:25:10: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
12:25:10: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
12:25:10: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
12:25:10: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
12:25:10: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
12:25:10: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
12:25:12: CPU Identifier & Features
12:25:12: -------------------------
12:25:12: * CPU ID: AuthenticAMD: AMD Phenom(tm) X4 Quad-Core Processor GP-9600
12:25:12: * SSE: yes
12:25:12: * SSE2: yes
12:25:12: * SSE3: yes
12:25:12: * MMX: yes
12:25:12: * MMXEXT: yes
12:25:12: * 3DNOW: yes
12:25:12: * 3DNOWEXT: yes
12:25:12: * CMOV: yes
12:25:12: * TSC: yes
12:25:12: * FPU: yes
12:25:12: * PRO: yes
12:25:12: * HT: no
12:25:12: -------------------------
12:25:12: ******************************
*** Starting GLX Subsystem ***
******************************
12:25:12: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=8 displayFrequency=75 MHz gamma= vsync=No
12:25:12: GLXWindow::create used FBConfigID = 71
12:25:12: GL_VERSION = 2.1.8304 Release
12:25:12: GL_VENDOR = ATI Technologies Inc.
12:25:12: GL_RENDERER = ATI Radeon HD 3870
12:25:12: GL_EXTENSIONS = GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
12:25:12: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_visual_select_group
12:25:12: ***************************
12:25:12: *** GL Renderer Started ***
12:25:12: ***************************
12:25:12: Registering ResourceManager for type GpuProgram
12:25:12: GLSL support detected
12:25:12: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
12:25:12: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
12:25:12: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
12:25:12: RenderSystem capabilities
12:25:12: -------------------------
12:25:12: RenderSystem Name: OpenGL Rendering Subsystem
12:25:12: GPU Vendor: ati
12:25:12: Device Name: ATI Radeon HD 3870
12:25:12: Driver Version: 2.1.8304.0
12:25:12: * Fixed function pipeline: yes
12:25:12: * Hardware generation of mipmaps: yes
12:25:12: * Texture blending: yes
12:25:12: * Anisotropic texture filtering: yes
12:25:12: * Dot product texture operation: yes
12:25:12: * Cube mapping: yes
12:25:12: * Hardware stencil buffer: yes
12:25:12: - Stencil depth: 8
12:25:12: - Two sided stencil support: yes
12:25:12: - Wrap stencil values: yes
12:25:12: * Hardware vertex / index buffers: yes
12:25:12: * Vertex programs: yes
12:25:12: * Fragment programs: yes
12:25:12: * Geometry programs: no
12:25:12: * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
12:25:12: * Texture Compression: yes
12:25:12: - DXT: yes
12:25:12: - VTC: no
12:25:12: * Scissor Rectangle: yes
12:25:12: * Hardware Occlusion Query: yes
12:25:12: * User clip planes: yes
12:25:12: * VET_UBYTE4 vertex element type: yes
12:25:12: * Infinite far plane projection: yes
12:25:12: * Hardware render-to-texture: yes
12:25:12: * Floating point textures: yes
12:25:12: * Non-power-of-two textures: yes
12:25:12: * Volume textures: yes
12:25:12: * Multiple Render Targets: 8
12:25:12: - With different bit depths: yes
12:25:12: * Point Sprites: yes
12:25:12: * Extended point parameters: yes
12:25:12: * Max Point Size: 8192
12:25:12: * Vertex texture fetch: yes
12:25:12: - Max vertex textures: 16
12:25:12: - Vertex textures shared: yes
12:25:12: * Render to Vertex Buffer : no
12:25:12: * GL 1.5 without VBO workaround: no
12:25:12: * Frame Buffer objects: yes
12:25:12: * Frame Buffer objects (ARB extension): no
12:25:12: * Frame Buffer objects (ATI extension): no
12:25:12: * PBuffer suppport: no
12:25:12: * GL 1.5 without HW-occlusion workaround: no
12:25:12: Registering ResourceManager for type Texture
12:25:12: Using FSAA from GL_ARB_multisample extension.
12:25:12: ResourceBackgroundQueue - threading disabled
12:25:12: Particle Renderer Type 'billboard' registered
12:25:12: SceneManagerFactory for type 'BspSceneManager' registered.
12:25:12: Registering ResourceManager for type BspLevel
12:25:12: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:25:12: SceneManagerFactory for type 'TerrainSceneManager' registered.
12:25:12: Parsing scripts for resource group Autodetect
12:25:12: Finished parsing scripts for resource group Autodetect
12:25:12: Parsing scripts for resource group Bootstrap
12:25:12: Parsing script OgreCore.material
12:25:12: Parsing script OgreProfiler.material
12:25:12: Parsing script Ogre.fontdef
12:25:12: Parsing script OgreDebugPanel.overlay
12:25:12: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
12:25:12: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
12:25:12: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:25:12: Font BlueHighwayusing texture size 512x512
12:25:12: Info: Freetype returned null for character 127 in font BlueHighway
12:25:12: Info: Freetype returned null for character 128 in font BlueHighway
12:25:12: Info: Freetype returned null for character 129 in font BlueHighway
12:25:12: Info: Freetype returned null for character 130 in font BlueHighway
12:25:12: Info: Freetype returned null for character 131 in font BlueHighway
12:25:12: Info: Freetype returned null for character 132 in font BlueHighway
12:25:12: Info: Freetype returned null for character 133 in font BlueHighway
12:25:12: Info: Freetype returned null for character 134 in font BlueHighway
12:25:12: Info: Freetype returned null for character 135 in font BlueHighway
12:25:12: Info: Freetype returned null for character 136 in font BlueHighway
12:25:12: Info: Freetype returned null for character 137 in font BlueHighway
12:25:12: Info: Freetype returned null for character 138 in font BlueHighway
12:25:12: Info: Freetype returned null for character 139 in font BlueHighway
12:25:12: Info: Freetype returned null for character 140 in font BlueHighway
12:25:12: Info: Freetype returned null for character 141 in font BlueHighway
12:25:12: Info: Freetype returned null for character 142 in font BlueHighway
12:25:12: Info: Freetype returned null for character 143 in font BlueHighway
12:25:12: Info: Freetype returned null for character 144 in font BlueHighway
12:25:12: Info: Freetype returned null for character 145 in font BlueHighway
12:25:12: Info: Freetype returned null for character 146 in font BlueHighway
12:25:12: Info: Freetype returned null for character 147 in font BlueHighway
12:25:12: Info: Freetype returned null for character 148 in font BlueHighway
12:25:12: Info: Freetype returned null for character 149 in font BlueHighway
12:25:12: Info: Freetype returned null for character 150 in font BlueHighway
12:25:12: Info: Freetype returned null for character 151 in font BlueHighway
12:25:12: Info: Freetype returned null for character 152 in font BlueHighway
12:25:12: Info: Freetype returned null for character 153 in font BlueHighway
12:25:12: Info: Freetype returned null for character 154 in font BlueHighway
12:25:12: Info: Freetype returned null for character 155 in font BlueHighway
12:25:12: Info: Freetype returned null for character 156 in font BlueHighway
12:25:12: Info: Freetype returned null for character 157 in font BlueHighway
12:25:12: Info: Freetype returned null for character 158 in font BlueHighway
12:25:12: Info: Freetype returned null for character 159 in font BlueHighway
12:25:12: Info: Freetype returned null for character 160 in font BlueHighway
12:25:12: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
12:25:12: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
12:25:12: Parsing script OgreLoadingPanel.overlay
12:25:12: Finished parsing scripts for resource group Bootstrap
12:25:12: Parsing scripts for resource group General
12:25:12: Parsing script StdQuad_vp.program
12:25:12: Parsing script Examples.program
12:25:12: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_debug.hlsl.program
12:25:12: Parsing script deferred_post_minilight.hlsl.program
12:25:12: Parsing script deferred_post_multipass.hlsl.program
12:25:12: Parsing script deferred_post_vs.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/vsVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_debug.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/ShowNormal_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/ShowDS_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/ShowColour_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_debug.glsl.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/ShowNormal_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/ShowDS_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/ShowColour_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_minilight.glsl.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/LightMaterial_vsVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/LightMaterial_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_onepass.hlsl.program
12:25:12: Parsing script deferred_post_minilight.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/LightMaterial_vsVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/LightMaterial_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_multipass.glsl.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/Ambient_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/GlobalLight_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_ambient.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/Ambient_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred.hlsl.program
12:25:12: Parsing script deferred_post_onepass.glsl.program
12:25:12: GLSL compiled : DeferredShading/post/glsl/vsVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/post/glsl/SinglePass_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred.glsl.program
12:25:12: GLSL compiled : DeferredShading/material/glsl/psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/notex_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/nm_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/nm_notex_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred.program
12:25:12: GLSL compiled : DeferredShading/material/glsl/psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/notex_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/nm_psFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/nm_notex_psFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script Dither.material
12:25:12: Parsing script Halftone.material
12:25:12: Parsing script NightVision.material
12:25:12: Parsing script hdr.material
12:25:12: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script Examples-Advanced.material
12:25:12: Parsing script Ogre.material
12:25:12: Parsing script HeatVision.material
12:25:12: Parsing script ASMSwizzle.material
12:25:12: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
12:25:12: Parsing script CGSwizzle.material
12:25:12: Parsing script Laplace.material
12:25:12: Parsing script Invert.material
12:25:12: Parsing script RZR-002.material
12:25:12: Parsing script instancing.material
12:25:12: GLSL compiled : InstancingGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : InstancingShadowCasterGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : CrowdGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : CrowdShadowCasterGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script DOF.material
12:25:12: Parsing script OldMovie.material
12:25:12: Parsing script DepthShadowmap.material
12:25:12: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSLFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script IsoSurf.material
12:25:12: Parsing script OffsetMapping.material
12:25:12: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglslFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglslVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script MRTtest.material
12:25:12: GLSL compiled : Ogre/MRTtest/scenefp/GLSLFragment shader was successfully compiled to run on hardware.
WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte
12:25:12: GLSL compiled : Ogre/MRTtest/quadfp/GLSLFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script Ocean.material
12:25:12: GLSL compiled : GLSL/OceanVSVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : GLSL/OceanFSFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : GLSL/Ocean2VSVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : GLSL/Ocean2FSFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script Hurt.material
12:25:12: Parsing script facial.material
12:25:12: Parsing script ParticleGS.material
12:25:12: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
in CgProgram::loadFromSource at OgreCgProgramManagerDll.cpp (line 66)
12:25:12: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
in CgProgram::loadFromSource at OgreCgProgramManagerDll.cpp (line 66)
12:25:12: Parsing script Posterize.material
12:25:12: Parsing script Example-Water.material
12:25:12: Parsing script Bloom2.material
12:25:12: GLSL compiled : Bloom2_ps20_glslFragment shader was successfully compiled to run on hardware.
12:25:12: Parsing script MotionBlur.material
12:25:12: Parsing script Glass.material
12:25:12: Parsing script Example-DynTex.material
12:25:12: Parsing script pssm.material
12:25:12: Parsing script smoke.material
12:25:12: Parsing script RadialBlur.material
12:25:12: Parsing script SharpenEdges.material
12:25:12: Parsing script Example.material
12:25:12: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgram.cpp (line 1097)
12:25:12: Compiler error: invalid parameters in Example.material(762): setting of constant failed
12:25:12: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSLVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script ASCII.material
12:25:12: Parsing script BlackAndWhite.material
12:25:12: Parsing script Bloom.material
12:25:12: GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script VarianceShadowmap.material
12:25:12: Parsing script Embossed.material
12:25:12: Parsing script GLSLSwizzle.material
12:25:12: OGRE EXCEPTION(7:InternalErrorException): Cannot compile GLSL high-level shader : Ogre/GPTest/Swizzle_GP_GLSL invalid valueCannot compile GLSL high-level shader : Ogre/GPTest/Swizzle_GP_GLSL invalid value in GLSLProgram::loadFromSource at OgreGLSLExtSupport.cpp (line 66)
12:25:12: High-level program Ogre/GPTest/Swizzle_GP_GLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Cannot compile GLSL high-level shader : Ogre/GPTest/Swizzle_GP_GLSL invalid valueCannot compile GLSL high-level shader : Ogre/GPTest/Swizzle_GP_GLSL invalid value in GLSLProgram::loadFromSource at OgreGLSLExtSupport.cpp (line 66)
12:25:12: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgram.cpp (line 1087)
12:25:12: Compiler error: invalid parameters in GLSLSwizzle.material(15): setting of constant failed
12:25:12: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at OgreGpuProgram.cpp (line 1087)
12:25:12: Compiler error: invalid parameters in GLSLSwizzle.material(16): setting of constant failed
12:25:12: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSLVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script Tiling.material
12:25:12: Parsing script OldTV.material
12:25:12: Parsing script deferred_post_onepass.material
12:25:12: Parsing script deferred_post_multipass.material
12:25:12: Parsing script deferred_post_debug.material
12:25:12: Parsing script deferred_post_minilight.material
12:25:12: Parsing script deferreddemo.material
12:25:12: GLSL compiled : DeferredShading/material/glsl/vsVertex shader was successfully compiled to run on hardware.
12:25:12: GLSL compiled : DeferredShading/material/glsl/nm_vsVertex shader was successfully compiled to run on hardware.
12:25:12: Parsing script deferred_post_ambient.material
12:25:12: Parsing script deferred.material
12:25:12: Parsing script ROOM.material
12:25:12: Parsing script RomanBath.material
12:25:12: Parsing script Example-Water.particle
12:25:12: Parsing script smoke.particle
12:25:12: Parsing script emitted_emitter.particle
12:25:12: Parsing script Example.particle
12:25:12: Parsing script Examples.compositor
12:25:12: Parsing script deferred.compositor
12:25:12: Parsing script sample.fontdef
12:25:12: Parsing script DP3.overlay
12:25:12: Parsing script Example-Water.overlay
12:25:12: Parsing script Shadows.overlay
12:25:12: Parsing script Example-CubeMapping.overlay
12:25:12: Parsing script Example-DynTex.overlay
12:25:12: Parsing script Compositor.overlay
12:25:12: Finished parsing scripts for resource group General
12:25:12: Parsing scripts for resource group Internal
12:25:12: Finished parsing scripts for resource group Internal
12:25:12: Texture: BumpyMetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:25:12: Mesh: Loading knot.mesh.
12:25:12: Texture: MtlPlat2.jpg: Loading 1 faces(PF_R8G8B8,780x511x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,780x511x1.
12:25:13: Texture: Water02.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:25:13: Texture: Water01.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:25:13: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
12:25:13: *** Initializing OIS ***
12:25:15: Unregistering ResourceManager for type BspLevel
12:25:15: *-*-* OGRE Shutdown
12:25:15: Unregistering ResourceManager for type Compositor
12:25:15: Unregistering ResourceManager for type Font
12:25:15: Unregistering ResourceManager for type Skeleton
12:25:15: Unregistering ResourceManager for type Mesh
12:25:15: Unregistering ResourceManager for type HighLevelGpuProgram
12:25:15: Uninstalling plugin: Cg Program Manager
12:25:15: Plugin successfully uninstalled
12:25:15: Unloading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_CgProgramManager.so
12:25:15: Uninstalling plugin: Octree & Terrain Scene Manager
12:25:15: Plugin successfully uninstalled
12:25:15: Unloading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_OctreeSceneManager.so
12:25:15: Uninstalling plugin: BSP Scene Manager
12:25:15: Plugin successfully uninstalled
12:25:15: Unloading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_BSPSceneManager.so
12:25:15: Uninstalling plugin: ParticleFX
12:25:15: Plugin successfully uninstalled
12:25:15: Unloading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/Plugin_ParticleFX.so
12:25:15: Uninstalling plugin: GL RenderSystem
12:25:15: Unregistering ResourceManager for type GpuProgram
12:25:15: ******************************
*** Stopping GLX Subsystem ***
******************************
12:25:15: Unregistering ResourceManager for type Texture
12:25:15: Plugin successfully uninstalled
12:25:15: Unloading library /home/leo/files/src/env-ogre-branch-1.6/lib/OGRE/RenderSystem_GL.so
12:25:15: Unregistering ResourceManager for type Material