Hey everyone!
I've decided to put up some of the work that I've been doing on bitbucket for people to try out and help find bugs. It's Vertex Array Object support for OpenGL ES 1.1 and 2.0. We're about 90% done but there are some issues with vertex buffers for some attributes(usually normals or texture coords) that sometimes do not get included in the VAO. My hope is that someone can spot where the bug is.
Anyways, here is the link. Enjoy!
https://bitbucket.org/masterfalcon/ogre-vao
OpenGL ES VAO Support Beta
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masterfalcon
- OGRE Retired Team Member

- Posts: 4270
- Joined: Sun Feb 25, 2007 4:56 am
- Location: Bloomington, MN
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