NoesisGui

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
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jsantos
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NoesisGui

Post by jsantos »

Hi!

I am working at Noesis Technologies in charge of a GUI middleware for realtime applications. More information can be found here:

http://www.noesisengine.com/
http://entland.homelinux.com/blog/2012/ ... oesis-gui/

We have a private beta program that is opened now. If you are interested please email us!

I am posting here because we are really interested in having NoesisGui integrated in Ogre. Do you think this product would be useful for this community?

Thanks.
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Kojack
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Re: NoesisGui

Post by Kojack »

That looks like a really cool gui.
The licenses are good too.

A noesis wrapper for ogre would be great.
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Re: NoesisGui

Post by Wolfmanfx »

Its great want to play with it on the iPhone :)
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jsantos
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Re: NoesisGui

Post by jsantos »

Thanks! This first version is only PC, but we are working on the rest of platforms.

I would like that ogre developers have a look at the sdk to investigate the best way to integrate ogre and noesisgui.

please email me for entering the beta
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Azgur
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Re: NoesisGui

Post by Azgur »

I'm really excited to see how far this system will go.
It's been a long wish of mine to be able to use XAML in this context, it simply makes so much sense to do so.

I like it, a few really good design decisions that put it miles ahead from the get go.
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jsantos
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Re: NoesisGui

Post by jsantos »

Thanks Azgur,

we are already working in the integration.

thank!
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Re: NoesisGui

Post by chincillya »

Now, this is interesting! I have been working with Scaleform for the last year, but I would much rather work with something that uses an open, non-binary format. I'm definately gonna keep my eyes on this.

Keep up the good work!

EDIT: Clarified the post a bit...
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Re: NoesisGui

Post by Zonder »

I also have to say this is very interesting XAML is a very nice format for GUI.

I can see MOGRE users been very interested in this as alot of manage coders are quite likly to know XAML or use silverlight. It would be a nice natural progression for them for UI design in OGRE :)

Also a commercial GUI system can be very appealing as well due to the better support.
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jsantos
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Re: NoesisGui

Post by jsantos »

Thanks everybody :)

Good improvements are being done in the beta program by people from this community. :)
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Re: NoesisGui

Post by TheSHEEEP »

Yeah, you can throw almost anything - as long as it is awesome and/or interesting - at this community and it will improve it. :)

Is there any more info about the licensing for commercial products? I love to see price tags of some sort ;)
What I mean is, will there be the same license for every commercial developer/company, no matter the size, or a "budget" license for indies and a big one for big companies?

Another question, and I guess the answer is yes:
Will you be able to get the free educational license for testing purposes and - should the project it is used in reach a status that would allow to sell it - switch to the commercial license?
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jsantos
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Re: NoesisGui

Post by jsantos »

Hi!

please, contact me in private for licensing options. I will give you all the available information. You can find a valid email address on our website.

About the second question. Yes. We allow that. We are now very interesting in spreading NoesisGui, that scenario is supported by us.

I recommend that you apply for the beta program to test the software.

Thanks!
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Re: NoesisGui

Post by Zonder »

I am just wondering if anyone has tried this out?
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Re: NoesisGui

Post by TheSHEEEP »

Not yet, but I'm still very interested.
I just wish I had the time to test it :(
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Mind Calamity
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Re: NoesisGui

Post by Mind Calamity »

WolfmanFx made some progress with the wrapper, but their forums are buggy for now so I can't access them. I tried it too, and it worked quite well, although before I could do much Wolfmanfx already had a pretty much working demo. :)
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Re: NoesisGui

Post by Zonder »

I signed up to their forums but no one has activated my account yet...

But good news progress has been made on a wrapper. I really like the idea of guis been made in blend saves so much hassle. Not sure how they are bridging the events and that though.
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jsantos
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Re: NoesisGui

Post by jsantos »

Hi!

Forums are not buggy, but for now, as NoesisGui is in beta stage, we activate the accounts manually to only those that are accepted.

We are allowing developers from Ogre, so please, send us an email (address in our website) telling us how are you going to use ogre + noesisgui and we will validate your account.

thanks!
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Mind Calamity
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Re: NoesisGui

Post by Mind Calamity »

Seems to have been a problem on my end. Sorry about that.
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jsantos
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Re: NoesisGui

Post by jsantos »

what is your account?
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jsantos
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Re: NoesisGui

Post by jsantos »

NoesisGUI v0.9.5 is out (inside the beta program) with Unity integration. We are working now to finish a decent integration with ogre3d (several efforts have been made in this direction already).
If you are interested in collaborating, please, contact us to register yourself in the beta and forums.

Thanks!
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duststorm
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Re: NoesisGui

Post by duststorm »

Wow, that's certainly an advanced GUI library.
You offer interesting licensing options too. I assume that the free community version will be distributed as a binary only?
And the usual question: are there plans for supporting *nix or mobile platforms?
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Re: NoesisGui

Post by TheSHEEEP »

The feature page definitely says multiplatform, but I could not find a specification of that yet.
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jsantos
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Re: NoesisGui

Post by jsantos »

@duststorm: yes, the free community version will be binary only for now. But we have to decide yet what to do in the future. Because I think that the best integration can only be performed having full sources. But fow now, we are concentrated in having v1.0 ready: Windows DX9, iOS, Android, Unity and Ogre platforms. Not linux for now, but having the opengl renderer ready should be very easy (probably in v1.1)

@TheSHEEEP: I activated your account this weekend. Yes, we have to improve a lot of documentation and information about NoesisGui (roadmap, prices, platforms). We will do it in the following days, but as I said above, we are targetting windows, ios, android, unity and ogre.

We expect to have the v0.9.6 version ready for ogre3D. :)
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Re: NoesisGui

Post by duststorm »

Thanks for clarifying.
I wish you the best of luck with your new product. It certainly looks very promising.
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edoardo
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Re: NoesisGui

Post by edoardo »

Very cool work! It seems very very interesting...

I am using Miyagi (C# GUI system with backend MOGRE) at work, but we have a lot of problems with Dispose (it crashes at the next frame render, probably because it leaves Mogre Overlay(s) invalid or for some sync reason - it almost completely lacks documentation and examples are far too simple) when there are multiple viewports and/or with multiple UserControls (a Mogre RenderWindow in our framework is tightly coupled with a System.Windows.Controls.UserControl, so it can be put in various Forms or final applications).

Do you think NoesisGui will be released for Mogre too? Do you have some insights, informations about your plans in that way? I think MOGRE community will apreciate a lot...

Also can you give a general idea of what the prices will be? You can also PM me, I think we will be interested.

Keep up the good work!

Cheers
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Re: NoesisGui

Post by Zonder »

edoardo wrote:Very cool work! It seems very very interesting...

I am using Miyagi (C# GUI system with backend MOGRE) at work, but we have a lot of problems with Dispose (it crashes at the next frame render, probably because it leaves Mogre Overlay(s) invalid or for some sync reason - it almost completely lacks documentation and examples are far too simple) when there are multiple viewports and/or with multiple UserControls (a Mogre RenderWindow in our framework is tightly coupled with a System.Windows.Controls.UserControl, so it can be put in various Forms or final applications).

Do you think NoesisGui will be released for Mogre too? Do you have some insights, informations about your plans in that way? I think MOGRE community will apreciate a lot...

Also can you give a general idea of what the prices will be? You can also PM me, I think we will be interested.

Keep up the good work!

Cheers
I did start looking into this but couldn't continue due to time constraints I am hoping to get back onto it at some point. The main problems I was having was due to my knowledge of c++/cli for a start :) and the EASTL libraries. I am not sure the EASTL and c++/cli are compatible but my knowledge here is not good.
There are 10 types of people in the world: Those who understand binary, and those who don't...