NoesisGui
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- Gnoblar
- Posts: 14
- Joined: Fri Feb 17, 2012 1:46 pm
NoesisGui
Hi!
I am working at Noesis Technologies in charge of a GUI middleware for realtime applications. More information can be found here:
http://www.noesisengine.com/
http://entland.homelinux.com/blog/2012/ ... oesis-gui/
We have a private beta program that is opened now. If you are interested please email us!
I am posting here because we are really interested in having NoesisGui integrated in Ogre. Do you think this product would be useful for this community?
Thanks.
I am working at Noesis Technologies in charge of a GUI middleware for realtime applications. More information can be found here:
http://www.noesisengine.com/
http://entland.homelinux.com/blog/2012/ ... oesis-gui/
We have a private beta program that is opened now. If you are interested please email us!
I am posting here because we are really interested in having NoesisGui integrated in Ogre. Do you think this product would be useful for this community?
Thanks.
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- OGRE Moderator
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Re: NoesisGui
That looks like a really cool gui.
The licenses are good too.
A noesis wrapper for ogre would be great.
The licenses are good too.
A noesis wrapper for ogre would be great.
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- OGRE Team Member
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- Gnoblar
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Re: NoesisGui
Thanks! This first version is only PC, but we are working on the rest of platforms.
I would like that ogre developers have a look at the sdk to investigate the best way to integrate ogre and noesisgui.
please email me for entering the beta
I would like that ogre developers have a look at the sdk to investigate the best way to integrate ogre and noesisgui.
please email me for entering the beta
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- Goblin
- Posts: 264
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Re: NoesisGui
I'm really excited to see how far this system will go.
It's been a long wish of mine to be able to use XAML in this context, it simply makes so much sense to do so.
I like it, a few really good design decisions that put it miles ahead from the get go.
It's been a long wish of mine to be able to use XAML in this context, it simply makes so much sense to do so.
I like it, a few really good design decisions that put it miles ahead from the get go.
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- Gnoblar
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Re: NoesisGui
Thanks Azgur,
we are already working in the integration.
thank!
we are already working in the integration.
thank!
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- Halfling
- Posts: 94
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Re: NoesisGui
Now, this is interesting! I have been working with Scaleform for the last year, but I would much rather work with something that uses an open, non-binary format. I'm definately gonna keep my eyes on this.
Keep up the good work!
EDIT: Clarified the post a bit...
Keep up the good work!
EDIT: Clarified the post a bit...
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- Ogre Magi
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Re: NoesisGui
I also have to say this is very interesting XAML is a very nice format for GUI.
I can see MOGRE users been very interested in this as alot of manage coders are quite likly to know XAML or use silverlight. It would be a nice natural progression for them for UI design in OGRE
Also a commercial GUI system can be very appealing as well due to the better support.
I can see MOGRE users been very interested in this as alot of manage coders are quite likly to know XAML or use silverlight. It would be a nice natural progression for them for UI design in OGRE
Also a commercial GUI system can be very appealing as well due to the better support.
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- Gnoblar
- Posts: 14
- Joined: Fri Feb 17, 2012 1:46 pm
Re: NoesisGui
Thanks everybody
Good improvements are being done in the beta program by people from this community.
Good improvements are being done in the beta program by people from this community.
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- OGRE Retired Team Member
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Re: NoesisGui
Yeah, you can throw almost anything - as long as it is awesome and/or interesting - at this community and it will improve it.
Is there any more info about the licensing for commercial products? I love to see price tags of some sort
What I mean is, will there be the same license for every commercial developer/company, no matter the size, or a "budget" license for indies and a big one for big companies?
Another question, and I guess the answer is yes:
Will you be able to get the free educational license for testing purposes and - should the project it is used in reach a status that would allow to sell it - switch to the commercial license?
Is there any more info about the licensing for commercial products? I love to see price tags of some sort
What I mean is, will there be the same license for every commercial developer/company, no matter the size, or a "budget" license for indies and a big one for big companies?
Another question, and I guess the answer is yes:
Will you be able to get the free educational license for testing purposes and - should the project it is used in reach a status that would allow to sell it - switch to the commercial license?
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- Gnoblar
- Posts: 14
- Joined: Fri Feb 17, 2012 1:46 pm
Re: NoesisGui
Hi!
please, contact me in private for licensing options. I will give you all the available information. You can find a valid email address on our website.
About the second question. Yes. We allow that. We are now very interesting in spreading NoesisGui, that scenario is supported by us.
I recommend that you apply for the beta program to test the software.
Thanks!
please, contact me in private for licensing options. I will give you all the available information. You can find a valid email address on our website.
About the second question. Yes. We allow that. We are now very interesting in spreading NoesisGui, that scenario is supported by us.
I recommend that you apply for the beta program to test the software.
Thanks!
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- Ogre Magi
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Re: NoesisGui
I am just wondering if anyone has tried this out?
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- OGRE Retired Team Member
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Re: NoesisGui
Not yet, but I'm still very interested.
I just wish I had the time to test it
I just wish I had the time to test it
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- Ogre Magi
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Re: NoesisGui
WolfmanFx made some progress with the wrapper, but their forums are buggy for now so I can't access them. I tried it too, and it worked quite well, although before I could do much Wolfmanfx already had a pretty much working demo.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
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HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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- Ogre Magi
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Re: NoesisGui
I signed up to their forums but no one has activated my account yet...
But good news progress has been made on a wrapper. I really like the idea of guis been made in blend saves so much hassle. Not sure how they are bridging the events and that though.
But good news progress has been made on a wrapper. I really like the idea of guis been made in blend saves so much hassle. Not sure how they are bridging the events and that though.
There are 10 types of people in the world: Those who understand binary, and those who don't...
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- Gnoblar
- Posts: 14
- Joined: Fri Feb 17, 2012 1:46 pm
Re: NoesisGui
Hi!
Forums are not buggy, but for now, as NoesisGui is in beta stage, we activate the accounts manually to only those that are accepted.
We are allowing developers from Ogre, so please, send us an email (address in our website) telling us how are you going to use ogre + noesisgui and we will validate your account.
thanks!
Forums are not buggy, but for now, as NoesisGui is in beta stage, we activate the accounts manually to only those that are accepted.
We are allowing developers from Ogre, so please, send us an email (address in our website) telling us how are you going to use ogre + noesisgui and we will validate your account.
thanks!
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- Ogre Magi
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Re: NoesisGui
Seems to have been a problem on my end. Sorry about that.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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- Gnoblar
- Posts: 14
- Joined: Fri Feb 17, 2012 1:46 pm
Re: NoesisGui
NoesisGUI v0.9.5 is out (inside the beta program) with Unity integration. We are working now to finish a decent integration with ogre3d (several efforts have been made in this direction already).
If you are interested in collaborating, please, contact us to register yourself in the beta and forums.
Thanks!
If you are interested in collaborating, please, contact us to register yourself in the beta and forums.
Thanks!
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- Minaton
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Re: NoesisGui
Wow, that's certainly an advanced GUI library.
You offer interesting licensing options too. I assume that the free community version will be distributed as a binary only?
And the usual question: are there plans for supporting *nix or mobile platforms?
You offer interesting licensing options too. I assume that the free community version will be distributed as a binary only?
And the usual question: are there plans for supporting *nix or mobile platforms?
Developer @ MakeHuman.org
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- OGRE Retired Team Member
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Re: NoesisGui
The feature page definitely says multiplatform, but I could not find a specification of that yet.
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- Gnoblar
- Posts: 14
- Joined: Fri Feb 17, 2012 1:46 pm
Re: NoesisGui
@duststorm: yes, the free community version will be binary only for now. But we have to decide yet what to do in the future. Because I think that the best integration can only be performed having full sources. But fow now, we are concentrated in having v1.0 ready: Windows DX9, iOS, Android, Unity and Ogre platforms. Not linux for now, but having the opengl renderer ready should be very easy (probably in v1.1)
@TheSHEEEP: I activated your account this weekend. Yes, we have to improve a lot of documentation and information about NoesisGui (roadmap, prices, platforms). We will do it in the following days, but as I said above, we are targetting windows, ios, android, unity and ogre.
We expect to have the v0.9.6 version ready for ogre3D.
@TheSHEEEP: I activated your account this weekend. Yes, we have to improve a lot of documentation and information about NoesisGui (roadmap, prices, platforms). We will do it in the following days, but as I said above, we are targetting windows, ios, android, unity and ogre.
We expect to have the v0.9.6 version ready for ogre3D.
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- Minaton
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Re: NoesisGui
Thanks for clarifying.
I wish you the best of luck with your new product. It certainly looks very promising.
I wish you the best of luck with your new product. It certainly looks very promising.
Developer @ MakeHuman.org
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- Kobold
- Posts: 36
- Joined: Thu Apr 28, 2011 8:44 am
- Location: Torino, Italy
Re: NoesisGui
Very cool work! It seems very very interesting...
I am using Miyagi (C# GUI system with backend MOGRE) at work, but we have a lot of problems with Dispose (it crashes at the next frame render, probably because it leaves Mogre Overlay(s) invalid or for some sync reason - it almost completely lacks documentation and examples are far too simple) when there are multiple viewports and/or with multiple UserControls (a Mogre RenderWindow in our framework is tightly coupled with a System.Windows.Controls.UserControl, so it can be put in various Forms or final applications).
Do you think NoesisGui will be released for Mogre too? Do you have some insights, informations about your plans in that way? I think MOGRE community will apreciate a lot...
Also can you give a general idea of what the prices will be? You can also PM me, I think we will be interested.
Keep up the good work!
Cheers
I am using Miyagi (C# GUI system with backend MOGRE) at work, but we have a lot of problems with Dispose (it crashes at the next frame render, probably because it leaves Mogre Overlay(s) invalid or for some sync reason - it almost completely lacks documentation and examples are far too simple) when there are multiple viewports and/or with multiple UserControls (a Mogre RenderWindow in our framework is tightly coupled with a System.Windows.Controls.UserControl, so it can be put in various Forms or final applications).
Do you think NoesisGui will be released for Mogre too? Do you have some insights, informations about your plans in that way? I think MOGRE community will apreciate a lot...
Also can you give a general idea of what the prices will be? You can also PM me, I think we will be interested.
Keep up the good work!
Cheers
--
"Fatti non foste a viver come bruti, | ma per seguir virtute e canoscenza."
"You were not made to live your lives as brutes, | but to be followers of virtue and knowledge."
(Divina Commedia, Inferno, Canto XXVI, 119 – 120)
"Fatti non foste a viver come bruti, | ma per seguir virtute e canoscenza."
"You were not made to live your lives as brutes, | but to be followers of virtue and knowledge."
(Divina Commedia, Inferno, Canto XXVI, 119 – 120)
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- Ogre Magi
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Re: NoesisGui
I did start looking into this but couldn't continue due to time constraints I am hoping to get back onto it at some point. The main problems I was having was due to my knowledge of c++/cli for a start and the EASTL libraries. I am not sure the EASTL and c++/cli are compatible but my knowledge here is not good.edoardo wrote:Very cool work! It seems very very interesting...
I am using Miyagi (C# GUI system with backend MOGRE) at work, but we have a lot of problems with Dispose (it crashes at the next frame render, probably because it leaves Mogre Overlay(s) invalid or for some sync reason - it almost completely lacks documentation and examples are far too simple) when there are multiple viewports and/or with multiple UserControls (a Mogre RenderWindow in our framework is tightly coupled with a System.Windows.Controls.UserControl, so it can be put in various Forms or final applications).
Do you think NoesisGui will be released for Mogre too? Do you have some insights, informations about your plans in that way? I think MOGRE community will apreciate a lot...
Also can you give a general idea of what the prices will be? You can also PM me, I think we will be interested.
Keep up the good work!
Cheers
There are 10 types of people in the world: Those who understand binary, and those who don't...