[VS/Win] Snapshot 12.03.2016

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
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Slicky
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Re: [VS/Win] Snapshot 31.08.2013

Post by Slicky » Tue Sep 17, 2013 7:01 pm

Hmm I was trying to do a small MyGui test and I am getting a linker error because it is looking for a different version of boost: libboost_thread-vc100-mt-gd-1_55.lib

The 1.54 version was working fine with just Ogre. Is the MyGui built against a different version?
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Re: [VS/Win] Snapshot 31.08.2013

Post by Transporter » Tue Sep 17, 2013 7:19 pm

Slicky wrote:Hmm I was trying to do a small MyGui test and I am getting a linker error because it is looking for a different version of boost: libboost_thread-vc100-mt-gd-1_55.lib

The 1.54 version was working fine with just Ogre. Is the MyGui built against a different version?
I'm sorry, this was my mistake. I forget to update the boost links. 1.55 is required for all packages of 31.08.2013.
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ZWabbit
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Re: [VS/Win] Snapshot 31.08.2013

Post by ZWabbit » Sat Oct 05, 2013 6:36 pm

Just a clarification, but what exactly are we supposed to do for the boost library itself? There seems to be some kind of implicit boost dependency being dragged in with the linker wanting libboost_thread-vc110-mt-gd-1_55.lib but your boost package is just the source. Are we supposed to be building the libs ourselves?

Also, I followed another thread to this one when I was trying to figure out how to get CEGUI working with Ogre 1.9. There was a claim that your prebuilt binaries had the CEGUI libraries as well, though is that still true?
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Slicky
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Re: [VS/Win] Snapshot 31.08.2013

Post by Slicky » Sat Oct 05, 2013 8:51 pm

The boost download contains libs also. They are under the stage directory.
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Re: [VS/Win] Snapshot 31.08.2013

Post by ZWabbit » Sat Oct 05, 2013 9:17 pm

Wow, search fail. And CEGUI?
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Re: [VS/Win] Snapshot 31.08.2013

Post by Transporter » Sun Oct 06, 2013 1:07 pm

ZWabbit wrote:Wow, search fail. And CEGUI?
I've updated the main post with new links. CEGUI has been droped out from my build list.
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Re: [VS/Win] Snapshot 03.10.2013

Post by ZWabbit » Sun Oct 06, 2013 5:36 pm

Damn. I don't suppose anyone has had any success actually building CEGUI recently? Last time I tried I got linking errors against Ogre 1.9, though that was with their 'stable' release and not their master dev branch.
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Jefferian
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Re: [VS/Win] Snapshot 03.10.2013

Post by Jefferian » Mon Oct 07, 2013 2:03 am

Gotta quote the user above. Everytime i try building it i just waste hours without being actually able to have a working version...
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Re: [VS/Win] Snapshot 03.10.2013

Post by Transporter » Mon Oct 07, 2013 7:37 am

I'll not build CEGUI again! I'm done with this crap.

It is possible, but you have to patch a few files (boost support, Ghadamon changes etc.). Please use the CEGUI forum or ask kulik. This thread is not a CEGUI support thread. Thanks!
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ScreenOfDeath
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Re: [VS/Win]

Post by ScreenOfDeath » Sun Nov 17, 2013 5:28 pm

Hi,

since the 10th November passed (RC2 SDK should be released) and I didnt find any new precompiled package (hopefully also for VS 2013) I just tryed to compile ogre by myself, with all default values.

But as I see, it take much time to get it to work, after that, it must be compiled.

Is it possible for you to compile the whole package against Visual Studio 2013 and upload it? :D

I would love it, since I moved from VS 2012 to 2013, the usage of intellisense and the debugger is bigger for me.
I didnt compiled orge yet, but I´m doing it right now, but I guess it wont compile correctly.
I´d used the newest version of everything I could grap, (boost, freetype, freeimage, OIS, zlib, zzlib),
and everything compiles for a long time now, I´ve just spend 2 hours to add all stuff so I could compile.

I hope I can fix all errors which I get, but I guess, every would love to see a VS 2013 package :D
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Re: [VS/Win] Snapshot 02.11.2013

Post by Transporter » Mon Nov 18, 2013 9:23 am

Sorry, I don't have VS2013, so I could not compile Ogre with VS2013. Maybe I can extend my build scripts until the end of the year for VS2013. Maybe I could build Ogre in a VM. But I don't have enough time at the moment.
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kulik
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Re: [VS/Win] Snapshot 03.10.2013

Post by kulik » Wed Nov 20, 2013 12:13 pm

Transporter wrote:I'll not build CEGUI again! I'm done with this crap.

It is possible, but you have to patch a few files (boost support, Ghadamon changes etc.). Please use the CEGUI forum or ask kulik. This thread is not a CEGUI support thread. Thanks!
Hi. The reason is that Ogre is pushing boost system dependency to all users without exposing this in any way. We have a patch that should fix this but as I don't have regular access to Windows I haven't tested it yet.

https://bitbucket.org/cegui/cegui/pull-request/37

Any testing would be greatly appreciated. We want to have this in 0.8.3 if possible.

EDIT: Just a note here that this has been merged to v0-8 with minor changes. It seems to be working for the people who tested it. Both boost < 1.50 and >= 1.50 is supported.
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Re: [VS/Win] Snapshot 02.11.2013

Post by NotCamelCase » Fri Dec 27, 2013 12:23 pm

Thanks a lot for the builds. I have a low-end system at the moment in which I can't completely build plugins + Ogre without error so I rely on your builds and live happily!

Also, would it be possible to build OgreOggSound as well ?
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Shtuka
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Re: [VS/Win] Snapshot 02.11.2013

Post by Shtuka » Fri Dec 27, 2013 1:11 pm

What about VC++2013?
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Re: [VS/Win] Snapshot 02.11.2013

Post by Transporter » Fri Dec 27, 2013 4:34 pm

Shtuka wrote:What about VC++2013?
Sorry, I still don't have VS2013, so I could not compile Ogre with VS2013. I don't have enough time at the moment to setup a VS2013 environment.
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Slicky
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Re: [VS/Win] Snapshot 18.01.2014

Post by Slicky » Sat Feb 15, 2014 4:37 am

Thanks for the updated versions. I have VS 2013 also now but for now I am still using VS 2010.
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Re: [VS/Win] Snapshot 18.01.2014

Post by Transporter » Sat Feb 15, 2014 10:07 am

Slicky wrote:Thanks for the updated versions. I have VS 2013 also now but for now I am still using VS 2010.
You are welcome! I started to edit my scripts, so that VS2013 works. But I don't have the time to finish this project.
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iblues1976
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Re: [VS/Win] Snapshot 18.01.2014

Post by iblues1976 » Wed Mar 05, 2014 5:56 pm

Question:

If I run update 4 on visual studio, do you think it will affect the binaries? It shouldn't right?

Thanks,
Francisco
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Re: [VS/Win] Snapshot 22.02.2014

Post by Transporter » Wed Mar 05, 2014 7:11 pm

iblues1976 wrote:Question:

If I run update 4 on visual studio, do you think it will affect the binaries? It shouldn't right?
I'm using update 4 so you don't have to worry about that. To answer your question: Yes, update 4 will change binaries, because the update performs a couple of changes on compiler and linker.
http://support.microsoft.com/kb/2872520/en
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Re: [VS/Win] Snapshot 22.02.2014

Post by iblues1976 » Wed Mar 05, 2014 8:30 pm

I'm using 1.8 that you used to have in the first post. How to know that is the binary that is ready for update 4?
I would move to 1.9 but I'm not sure if there are big differences.
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Re: [VS/Win] Snapshot 22.02.2014

Post by Transporter » Wed Mar 05, 2014 8:59 pm

iblues1976 wrote:I'm using 1.8 that you used to have in the first post. How to know that is the binary that is ready for update 4?
I would move to 1.9 but I'm not sure if there are big differences.
I stopped building 1.8 since 1.9 has been released and removed all the files. :D There are a few differences between 1.8 and 1.9 but nothing to worry about. Microsoft released Visual Studio 2012 Update 4 (Visual Studio 2012.4) on November 13, 2013. All newer packages are build with that update. But you can also use packages with update 3.
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mengu88
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Re: [VS/Win] Snapshot 22.02.2014

Post by mengu88 » Tue Mar 25, 2014 6:08 pm

I'm trying for hours, searched on google for errors many times but Cmake is still fail to locate all dependencies.
I'm using your dependency file for VS2012 x64. Here is my log.
Biggest problem i see is, this
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
EGL_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
FREETYPE_FT2BUILD_INCLUDE_DIR (ADVANCED)
used as include directory in directory C:/ogre1.9/OgreMain
used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D9

Code: Select all

Configuring OGRE 1.10.0unstable
Search path: C:/Dependencies-vc110-x64-22.02.2014;C:/boost_1_55_0;C:/tinyxml;C:/builtOgre1.9deps;C:/builtOgre1.9/Dependencies;C:/ogre1.9/Dependencies;C:/builtOgre1.9/../Dependencies;C:/ogre1.9/../Dependencies
Looking for ZLIB...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found ZLIB: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/ZLib.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/ZLib.lib
Looking for ZZip...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found ZZip: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/zziplib.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/zziplibd.lib
Looking for FreeImage...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found FreeImage: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/FreeImageLib.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/FreeImageLib.lib
Looking for FREETYPE...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
CMAKE_PREFIX_PATH: C:/Dependencies-vc110-x64-22.02.2014;C:/boost_1_55_0;C:/tinyxml;C:/builtOgre1.9deps;C:/builtOgre1.9/Dependencies;C:/ogre1.9/Dependencies;C:/builtOgre1.9/../Dependencies;C:/ogre1.9/../Dependencies
CMAKE_PREFIX_PATH: C:/Dependencies-vc110-x64-22.02.2014;C:/boost_1_55_0;C:/tinyxml;C:/builtOgre1.9deps;C:/builtOgre1.9/Dependencies;C:/ogre1.9/Dependencies;C:/builtOgre1.9/../Dependencies;C:/ogre1.9/../Dependencies
Found FREETYPE: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/freetype251.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/freetype251_D.lib
Looking for DirectX9...
Found DirectX9: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64/d3d9.lib
Looking for DirectX11...
Found DirectX11: C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)/Lib/x64/d3d11.lib
Looking for Cg...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found Cg: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/cg.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/cg.lib
Looking for POCO...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Could not locate POCO
Looking for TBB...
Could not locate TBB
Looking for GLSL_Optimizer...
GLSL_Optimizer_PREFIX_PATH changed.
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found GLSL_Optimizer: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/mesaglsl2.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/mesaglsl2.lib
Looking for HLSL2GLSL...
HLSL2GLSL_PREFIX_PATH changed.
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found HLSL2GLSL: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/hlsl2glsl.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/hlsl2glsl.lib
Looking for OIS...
OIS_PREFIX_PATH changed.
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Found OIS: optimized;C:/Dependencies-vc110-x64-22.02.2014/lib/Release/OIS.lib;debug;C:/Dependencies-vc110-x64-22.02.2014/lib/Debug/OIS_d.lib
Looking for Softimage...
Could not locate Softimage
Found TinyXML: C:/tinyxml  
Looking for CppUnit...
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE) 
Could not locate CppUnit

-----------------------------------------------------------------------------
-- The following external packages were located on your system.
-- This installation will have the extra features provided by these packages.
+ zlib
+ zziplib
+ freeimage
+ freetype
+ OpenGL
+ OpenGL 3+
+ OpenGL ES 1.x
+ OpenGL ES 2.x
+ OpenGL ES 3.x
+ DirectX9
+ DirectX11
+ cg
+ boost
+ boost-thread
+ boost-date_time
+ boost-system
+ boost-chrono
+ boost-atomic
+ GLSL Optimizer
+ HLSL2GLSL
+ OIS
+ Doxygen
+ TinyXML
-----------------------------------------------------------------------------
-- The following OPTIONAL packages could NOT be located on your system.
-- Consider installing them to enable more features from this software.
+ POCO: POCO framework <http://pocoproject.org/>
+ tbb: Threading Building Blocks <http://www.threadingbuildingblocks.org/>
+ Softimage: Softimage SDK needed for building XSIExporter <FALSE>
+ CppUnit: Library for performing unit tests <http://cppunit.sourceforge.net>
-----------------------------------------------------------------------------

send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/debug/libgles_cm.dll did not exist, can't install!
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/release/libgles_cm.dll did not exist, can't install!
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/debug/libGLESv2.dll did not exist, can't install!
send_errorC:/Dependencies-vc110-x64-22.02.2014/bin/release/libEGL.dll did not exist, can't install!

----------------------------------------------------------------------------
  FEATURE SUMMARY
----------------------------------------------------------------------------

Building components:
  + Paging
  + MeshLodGenerator
  + Property
  + Terrain
  + RTShader System
  + RTShader System Core Shaders
  + RTShader System Extensions Shaders
  + Volume
  + Overlay
Building plugins:
  + BSP scene manager
  + Cg program manager
  + Octree scene manager
  + Portal connected zone scene manager
  + Particle FX
Building rendersystems:
  + Direct3D 9
  + Direct3D 11
  + OpenGL
  + OpenGL ES 1.x
  + OpenGL ES 2.x
Building executables:
  + Samples
  + Tools
Building core features:
  + Mesh Lod
  + DDS image codec
  + PVRTC image codec
  + ETC image codec
  + FreeImage codec
  + ZIP archives

Build type:                      dynamic
Threading support:               background (boost)
Use double precision:            disabled
Assert mode:                     standard
Allocator type:                  nedmalloc (pooling)
STL containers use allocator:    enabled
Strings use allocator:           disabled
Memory tracker (debug):          disabled
Memory tracker (release):        disabled
Use Boost:                       enabled

----------------------------------------------------------------------------

CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
EGL_INCLUDE_DIR (ADVANCED)
   used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
FREETYPE_FT2BUILD_INCLUDE_DIR (ADVANCED)
   used as include directory in directory C:/ogre1.9/OgreMain
   used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D9
   used as include directory in directory C:/ogre1.9/RenderSystems/Direct3D11
   used as include directory in directory C:/ogre1.9/RenderSystems/GL
   used as include directory in directory C:/ogre1.9/RenderSystems/GLES
   used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
   used as include directory in directory C:/ogre1.9/PlugIns/OctreeSceneManager
   used as include directory in directory C:/ogre1.9/PlugIns/BSPSceneManager
   used as include directory in directory C:/ogre1.9/PlugIns/CgProgramManager
   used as include directory in directory C:/ogre1.9/PlugIns/ParticleFX
   used as include directory in directory C:/ogre1.9/PlugIns/PCZSceneManager
   used as include directory in directory C:/ogre1.9/PlugIns/OctreeZone
   used as include directory in directory C:/ogre1.9/Components/Paging
   used as include directory in directory C:/ogre1.9/Components/MeshLodGenerator
   used as include directory in directory C:/ogre1.9/Components/Property
   used as include directory in directory C:/ogre1.9/Components/Terrain
   used as include directory in directory C:/ogre1.9/Components/RTShaderSystem
   used as include directory in directory C:/ogre1.9/Components/Volume
   used as include directory in directory C:/ogre1.9/Components/Overlay
   used as include directory in directory C:/ogre1.9/Samples/AtomicCounters
   used as include directory in directory C:/ogre1.9/Samples/BezierPatch
   used as include directory in directory C:/ogre1.9/Samples/CameraTrack
   used as include directory in directory C:/ogre1.9/Samples/Character
   used as include directory in directory C:/ogre1.9/Samples/Compositor
   used as include directory in directory C:/ogre1.9/Samples/Compute
   used as include directory in directory C:/ogre1.9/Samples/DualQuaternion
   used as include directory in directory C:/ogre1.9/Samples/DynTex
   used as include directory in directory C:/ogre1.9/Samples/FacialAnimation
   used as include directory in directory C:/ogre1.9/Samples/Grass
   used as include directory in directory C:/ogre1.9/Samples/Instancing
   used as include directory in directory C:/ogre1.9/Samples/Lighting
   used as include directory in directory C:/ogre1.9/Samples/MeshLod
   used as include directory in directory C:/ogre1.9/Samples/NewInstancing
   used as include directory in directory C:/ogre1.9/Samples/OceanDemo
   used as include directory in directory C:/ogre1.9/Samples/ParticleFX
   used as include directory in directory C:/ogre1.9/Samples/PNTrianglesTessellation
   used as include directory in directory C:/ogre1.9/Samples/ShaderSystem
   used as include directory in directory C:/ogre1.9/Samples/ShaderSystemTexturedFog
   used as include directory in directory C:/ogre1.9/Samples/ShaderSystemMultiLight
   used as include directory in directory C:/ogre1.9/Samples/Shadows
   used as include directory in directory C:/ogre1.9/Samples/SkeletalAnimation
   used as include directory in directory C:/ogre1.9/Samples/SkyBox
   used as include directory in directory C:/ogre1.9/Samples/SkyDome
   used as include directory in directory C:/ogre1.9/Samples/SkyPlane
   used as include directory in directory C:/ogre1.9/Samples/Smoke
   used as include directory in directory C:/ogre1.9/Samples/SphereMapping
   used as include directory in directory C:/ogre1.9/Samples/Terrain
   used as include directory in directory C:/ogre1.9/Samples/EndlessWorld
   used as include directory in directory C:/ogre1.9/Samples/Tessellation
   used as include directory in directory C:/ogre1.9/Samples/Hair
   used as include directory in directory C:/ogre1.9/Samples/Island
   used as include directory in directory C:/ogre1.9/Samples/TerrainTessellation
   used as include directory in directory C:/ogre1.9/Samples/TextureFX
   used as include directory in directory C:/ogre1.9/Samples/TextureArray
   used as include directory in directory C:/ogre1.9/Samples/Transparency
   used as include directory in directory C:/ogre1.9/Samples/VolumeTex
   used as include directory in directory C:/ogre1.9/Samples/VolumeCSG
   used as include directory in directory C:/ogre1.9/Samples/VolumeTerrain
   used as include directory in directory C:/ogre1.9/Samples/Water
   used as include directory in directory C:/ogre1.9/Samples/BSP
   used as include directory in directory C:/ogre1.9/Samples/CelShading
   used as include directory in directory C:/ogre1.9/Samples/DeferredShading
   used as include directory in directory C:/ogre1.9/Samples/CubeMapping
   used as include directory in directory C:/ogre1.9/Samples/Dot3Bump
   used as include directory in directory C:/ogre1.9/Samples/Fresnel
   used as include directory in directory C:/ogre1.9/Samples/Isosurf
   used as include directory in directory C:/ogre1.9/Samples/ParticleGS
   used as include directory in directory C:/ogre1.9/Samples/SSAO
   used as include directory in directory C:/ogre1.9/Samples/Browser
   used as include directory in directory C:/ogre1.9/Tools/XMLConverter
   used as include directory in directory C:/ogre1.9/Tools/MeshUpgrader
   used as include directory in directory C:/ogre1.9/Docs
OPENGLES2_INCLUDE_DIR (ADVANCED)
   used as include directory in directory C:/ogre1.9/RenderSystems/GLES2
OPENGLES3_INCLUDE_DIR (ADVANCED)
   used as include directory in directory C:/ogre1.9/RenderSystems/GLES2

Configuring incomplete, errors occurred!
See also "C:/builtOgre1.9/CMakeFiles/CMakeOutput.log".
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Transporter
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Re: [VS/Win] Snapshot 22.02.2014

Post by Transporter » Wed Mar 26, 2014 7:16 pm

EGL_INCLUDE_DIR: I don't provide dependencies for OpenGL ES! If you like to build these render systems you have to add the dependencies by yourself.
FREETYPE_FT2BUILD_INCLUDE_DIR: This is a strange message, because the log said Found FREETYPE. Maybe it is a bug in 1.10 cmake files. I'll rebuild Ogre at the weekend, so I can check this.

Edit: I've checked my build script. I set FREETYPE_FT2BUILD_INCLUDE_DIR manual:

Code: Select all

-D FREETYPE_FT2BUILD_INCLUDE_DIR:PATH=C:\temp\Dependencies-vc100-x86-22.02.2014\include\freetype
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iblues1976
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Re: [VS/Win] Snapshot 22.02.2014

Post by iblues1976 » Wed May 07, 2014 4:15 am

Hi,

I'm wondering if I missed some file or something... I'm getting a warning with the 1.9 version I downloaded.

It seems we are missing some stuff from the bin... look at the warnings...

warning LNK4099: PDB

http://stackoverflow.com/questions/8460 ... found-with


While not crucial,
1>LinearMath_Debug.lib(btAlignedAllocator.obj) : warning LNK4099: PDB 'vc110.pdb' was not found with 'LinearMath_Debug.lib(btAlignedAllocator.obj)' or at 'C:\Dropbox\3DNAVProject\3DNavExp1\bin\x64\Debug\vc110.pdb'; linking object as if no debug info


I do get lots for the bullet and mygui... Just wondering...
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Re: [VS/Win] Snapshot 22.02.2014

Post by Transporter » Wed May 07, 2014 3:53 pm

Bullet and FreeImage are not installing the debug files in target directory. Maybe I can fix this for the next release (estimated for 30.05.2014). I'll upload the current release (03.05.2014) tomorrow evening.
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