This happens running the DX9 RenderSystem under Windows 7, compiled with Visual Studio.
If I use the OpenGL RenderSystem, I get this:
Code: Select all
OGRE EXCEPTION(7:InternalErrorException): Buffer data corrupted, please reload in GLHardwareVertexBuffer::unlock at ..\..\..\..\..\RenderSystems\GL\src\OgreGLHardwareVertexBuffer.cpp (line 164)
The model was exported from 3DS Max using Easy Ogre Exporter, and appears to be good data. The XML Converter has no complaints about it, anyway.
Neither problem appeared in Ogre 1.7.