New Terrain on WinRT and Windows8Phone

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boyamer
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New Terrain on WinRT and Windows8Phone

Post by boyamer » Sun Dec 30, 2012 12:03 pm

Hi Developers,
As you may know the WinRT and Windows8Phone SDK does not support D3DCompile on runtime, so this means that shader need to be precompiled before, but the new terrain system performs shader generation on runtime, any info or help on how to proceed here?

Thanks
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