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bug? - Ogre 1.9 - Cannot find material SDKTrays/Cursor

Posted: Tue Jan 29, 2013 12:32 am
by drwbns
Hey guys, I'm getting the error

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An exception has occured!
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OGRE EXCEPTION(5:ItemIdentityException): OverlayElement with name SdkTrays/Cursor not found. in OverlayManager::getOverlayElementImpl at src\OgreOverlayManager.cpp (line 611)
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OK   
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but the resource SDKTrays.zip has been added, I've confirmed this in Ogre.log. What could be happening? Is there something I don't know?

Ogre.log

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09:45:31: Creating resource group General
09:45:31: Creating resource group Internal
09:45:31: Creating resource group Autodetect
09:45:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
09:45:31: Registering ResourceManager for type Material
09:45:31: Registering ResourceManager for type Mesh
09:45:31: Registering ResourceManager for type Skeleton
09:45:31: MovableObjectFactory for type 'ParticleSystem' registered.
09:45:31: ArchiveFactory for archive type FileSystem registered.
09:45:31: ArchiveFactory for archive type Zip registered.
09:45:31: ArchiveFactory for archive type EmbeddedZip registered.
09:45:31: DDS codec registering
09:45:31: FreeImage version: 3.15.3
09:45:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
09:45:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
09:45:31: Registering ResourceManager for type HighLevelGpuProgram
09:45:31: Registering ResourceManager for type Compositor
09:45:31: MovableObjectFactory for type 'Entity' registered.
09:45:31: MovableObjectFactory for type 'Light' registered.
09:45:31: MovableObjectFactory for type 'BillboardSet' registered.
09:45:31: MovableObjectFactory for type 'ManualObject' registered.
09:45:31: MovableObjectFactory for type 'BillboardChain' registered.
09:45:31: MovableObjectFactory for type 'RibbonTrail' registered.
09:45:31: Loading library .\RenderSystem_Direct3D9_d
09:45:31: Installing plugin: D3D9 RenderSystem
09:45:31: D3D9 : Direct3D9 Rendering Subsystem created.
09:45:31: D3D9: Driver Detection Starts
09:45:31: D3D9: Driver Detection Ends
09:45:31: Plugin successfully installed
09:45:31: Loading library .\RenderSystem_Direct3D11_d
09:45:31: Installing plugin: D3D11 RenderSystem
09:45:31: D3D11 : Direct3D11 Rendering Subsystem created.
09:45:31: D3D11: Driver Detection Starts
09:45:31: D3D11: Driver Detection Ends
09:45:31: Plugin successfully installed
09:45:31: Loading library .\RenderSystem_GL3Plus_d
09:45:31: Installing plugin: GL 3+ RenderSystem
09:45:31: OpenGL 3+ Rendering Subsystem (EXPERIMENTAL) created.
09:45:31: Plugin successfully installed
09:45:31: Loading library .\Plugin_ParticleFX_d
09:45:31: Installing plugin: ParticleFX
09:45:31: Particle Emitter Type 'Point' registered
09:45:31: Particle Emitter Type 'Box' registered
09:45:31: Particle Emitter Type 'Ellipsoid' registered
09:45:31: Particle Emitter Type 'Cylinder' registered
09:45:31: Particle Emitter Type 'Ring' registered
09:45:31: Particle Emitter Type 'HollowEllipsoid' registered
09:45:31: Particle Affector Type 'LinearForce' registered
09:45:31: Particle Affector Type 'ColourFader' registered
09:45:31: Particle Affector Type 'ColourFader2' registered
09:45:31: Particle Affector Type 'ColourImage' registered
09:45:31: Particle Affector Type 'ColourInterpolator' registered
09:45:31: Particle Affector Type 'Scaler' registered
09:45:31: Particle Affector Type 'Rotator' registered
09:45:31: Particle Affector Type 'DirectionRandomiser' registered
09:45:31: Particle Affector Type 'DeflectorPlane' registered
09:45:31: Plugin successfully installed
09:45:31: Loading library .\Plugin_BSPSceneManager_d
09:45:31: Installing plugin: BSP Scene Manager
09:45:31: Plugin successfully installed
09:45:31: Loading library .\Plugin_CgProgramManager_d
09:45:31: Installing plugin: Cg Program Manager
09:45:31: Plugin successfully installed
09:45:31: Loading library .\Plugin_PCZSceneManager_d
09:45:31: Installing plugin: Portal Connected Zone Scene Manager
09:45:31: PCZone Factory Type 'ZoneType_Default' registered
09:45:31: Plugin successfully installed
09:45:31: Loading library .\Plugin_OctreeZone_d
09:45:31: Installing plugin: Octree Zone Factory
09:45:31: Plugin successfully installed
09:45:31: Loading library .\Plugin_OctreeSceneManager_d
09:45:31: Installing plugin: Octree Scene Manager
09:45:31: Plugin successfully installed
09:45:31: *-*-* OGRE Initialising
09:45:31: *-*-* Version 1.9.0unstable (Ghadamon)
09:45:31: Creating resource group Essential
09:45:31: Added resource location '../../media/thumbnails' of type 'FileSystem' to resource group 'Essential'
09:45:31: Added resource location '../../media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
09:45:31: Added resource location '../../media/packs/SDKTrays.zip' of type 'Zip' to resource group 'Essential'
09:45:31: Added resource location 'media/grass' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location 'media/terrain2' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location 'media/terrains' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location 'media/trees' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location 'media/trees2' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location 'media/newterrain' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../media' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../media/water' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../media/skyes' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../media/pg_grass' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../media/models' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../../Samples/media/materials/programs/GLSL150' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../../Samples/media/materials/programs/GLSL400' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../../Samples/media/materials/scripts' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../../Samples/media/materials/textures' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/materials/programs' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/particle' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/PCZAppMedia' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/RTShaderLib' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/RTShaderLib/materials' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/materials/textures/SSAO' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/volumeTerrain' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media' of type 'FileSystem' to resource group 'General'
09:45:31: Added resource location '../../media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/dragon.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/ogredance.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/Sinbad.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/packs/skybox.zip' of type 'Zip' to resource group 'General'
09:45:31: Added resource location '../../media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'General'
09:45:31: Creating resource group Popular
09:45:31: Added resource location '../data' of type 'FileSystem' to resource group 'Popular'
09:45:31: Added resource location '../data/character' of type 'FileSystem' to resource group 'Popular'
09:45:31: Added resource location '../data/vehicle' of type 'FileSystem' to resource group 'Popular'
09:45:31: Added resource location '../data/terrain' of type 'FileSystem' to resource group 'Popular'
09:45:31: Added resource location '../data/terrain/nvidia' of type 'FileSystem' to resource group 'Popular'
09:45:31: Added resource location '../data/common' of type 'FileSystem' to resource group 'Popular'
09:45:31: Added resource location '../data/common/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
09:45:31: Creating resource group Tests
09:45:31: Added resource location '../../media/../../Tests/Media' of type 'FileSystem' to resource group 'Tests'
09:45:31: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
09:45:31: D3D11 : RenderSystem Option: Driver type = Hardware
09:45:31: D3D11 : RenderSystem Option: FSAA = 0
09:45:31: D3D11 : RenderSystem Option: Floating-point mode = Fastest
09:45:31: D3D11 : RenderSystem Option: Full Screen = No
09:45:31: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message)
09:45:31: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
09:45:31: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
09:45:31: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 560
09:45:31: D3D11 : RenderSystem Option: VSync = No
09:45:31: D3D11 : RenderSystem Option: VSync Interval = 1
09:45:31: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
09:45:31: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
09:45:31: D3D9 : RenderSystem Option: Allow DirectX9Ex = No
09:45:31: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
09:45:31: D3D9 : RenderSystem Option: FSAA = 0
09:45:31: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
09:45:31: D3D9 : RenderSystem Option: Floating-point mode = Fastest
09:45:31: D3D9 : RenderSystem Option: Full Screen = No
09:45:31: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
09:45:31: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 560
09:45:31: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
09:45:31: D3D9 : RenderSystem Option: Use Multihead = Auto
09:45:31: D3D9 : RenderSystem Option: VSync = No
09:45:31: D3D9 : RenderSystem Option: VSync Interval = 1
09:45:31: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
09:45:31: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
09:45:32: CPU Identifier & Features
09:45:32: -------------------------
09:45:32:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
09:45:32:  *      SSE: yes
09:45:32:  *     SSE2: yes
09:45:32:  *     SSE3: yes
09:45:32:  *      MMX: yes
09:45:32:  *   MMXEXT: yes
09:45:32:  *    3DNOW: no
09:45:32:  * 3DNOWEXT: no
09:45:32:  *     CMOV: yes
09:45:32:  *      TSC: yes
09:45:32:  *      FPU: yes
09:45:32:  *      PRO: yes
09:45:32:  *       HT: no
09:45:32: -------------------------
09:45:32: *** Starting Win32GL Subsystem ***
09:45:32: GL3PlusRenderSystem::_createRenderWindow "HkOgre - Terrain Demo", 1024x768 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1 
09:45:32: Created Win32Window 'HkOgre - Terrain Demo' : 1040x806, 32bpp
09:45:32: GL_VERSION = 4.2.0
09:45:32: GL_VENDOR = NVIDIA Corporation
09:45:32: GL_RENDERER = GeForce GTX 560/PCIe/SSE2
09:45:32: GL_EXTENSIONS = 
09:45:32: GL_AMD_multi_draw_indirect
09:45:32: GL_ARB_base_instance
09:45:32: GL_ARB_blend_func_extended
09:45:32: GL_ARB_color_buffer_float
09:45:32: GL_ARB_compatibility
09:45:32: GL_ARB_compressed_texture_pixel_storage
09:45:32: GL_ARB_conservative_depth
09:45:32: GL_ARB_copy_buffer
09:45:32: GL_ARB_depth_buffer_float
09:45:32: GL_ARB_depth_clamp
09:45:32: GL_ARB_depth_texture
09:45:32: GL_ARB_draw_buffers
09:45:32: GL_ARB_draw_buffers_blend
09:45:32: GL_ARB_draw_indirect
09:45:32: GL_ARB_draw_elements_base_vertex
09:45:32: GL_ARB_draw_instanced
09:45:32: GL_ARB_ES2_compatibility
09:45:32: GL_ARB_explicit_attrib_location
09:45:32: GL_ARB_fragment_coord_conventions
09:45:32: GL_ARB_fragment_program
09:45:32: GL_ARB_fragment_program_shadow
09:45:32: GL_ARB_fragment_shader
09:45:32: GL_ARB_framebuffer_object
09:45:32: GL_ARB_framebuffer_sRGB
09:45:32: GL_ARB_geometry_shader4
09:45:32: GL_ARB_get_program_binary
09:45:32: GL_ARB_gpu_shader5
09:45:32: GL_ARB_gpu_shader_fp64
09:45:32: GL_ARB_half_float_pixel
09:45:32: GL_ARB_half_float_vertex
09:45:32: GL_ARB_imaging
09:45:32: GL_ARB_instanced_arrays
09:45:32: GL_ARB_internalformat_query
09:45:32: GL_ARB_map_buffer_alignment
09:45:32: GL_ARB_map_buffer_range
09:45:32: GL_ARB_multisample
09:45:32: GL_ARB_multitexture
09:45:32: GL_ARB_occlusion_query
09:45:32: GL_ARB_occlusion_query2
09:45:32: GL_ARB_pixel_buffer_object
09:45:32: GL_ARB_point_parameters
09:45:32: GL_ARB_point_sprite
09:45:32: GL_ARB_provoking_vertex
09:45:32: GL_ARB_robustness
09:45:32: GL_ARB_sample_shading
09:45:32: GL_ARB_sampler_objects
09:45:32: GL_ARB_seamless_cube_map
09:45:32: GL_ARB_separate_shader_objects
09:45:32: GL_ARB_shader_atomic_counters
09:45:32: GL_ARB_shader_bit_encoding
09:45:32: GL_ARB_shader_image_load_store
09:45:32: GL_ARB_shader_objects
09:45:32: GL_ARB_shader_precision
09:45:32: GL_ARB_shader_subroutine
09:45:32: GL_ARB_shader_texture_lod
09:45:32: GL_ARB_shading_language_100
09:45:32: GL_ARB_shading_language_420pack
09:45:32: GL_ARB_shading_language_include
09:45:32: GL_ARB_shading_language_packing
09:45:32: GL_ARB_shadow
09:45:32: GL_ARB_sync
09:45:32: GL_ARB_tessellation_shader
09:45:32: GL_ARB_texture_border_clamp
09:45:32: GL_ARB_texture_buffer_object
09:45:32: GL_ARB_texture_buffer_object_rgb32
09:45:32: GL_ARB_texture_compression
09:45:32: GL_ARB_texture_compression_bptc
09:45:32: GL_ARB_texture_compression_rgtc
09:45:32: GL_ARB_texture_cube_map
09:45:32: GL_ARB_texture_cube_map_array
09:45:32: GL_ARB_texture_env_add
09:45:32: GL_ARB_texture_env_combine
09:45:32: GL_ARB_texture_env_crossbar
09:45:32: GL_ARB_texture_env_dot3
09:45:32: GL_ARB_texture_float
09:45:32: GL_ARB_texture_gather
09:45:32: GL_ARB_texture_mirrored_repeat
09:45:32: GL_ARB_texture_multisample
09:45:32: GL_ARB_texture_non_power_of_two
09:45:32: GL_ARB_texture_query_lod
09:45:32: GL_ARB_texture_rectangle
09:45:32: GL_ARB_texture_rg
09:45:32: GL_ARB_texture_rgb10_a2ui
09:45:32: GL_ARB_texture_storage
09:45:32: GL_ARB_texture_swizzle
09:45:32: GL_ARB_timer_query
09:45:32: GL_ARB_transform_feedback2
09:45:32: GL_ARB_transform_feedback3
09:45:32: GL_ARB_transform_feedback_instanced
09:45:32: GL_ARB_transpose_matrix
09:45:32: GL_ARB_uniform_buffer_object
09:45:32: GL_ARB_vertex_array_bgra
09:45:32: GL_ARB_vertex_array_object
09:45:32: GL_ARB_vertex_attrib_64bit
09:45:32: GL_ARB_vertex_buffer_object
09:45:32: GL_ARB_vertex_program
09:45:32: GL_ARB_vertex_shader
09:45:32: GL_ARB_vertex_type_2_10_10_10_rev
09:45:32: GL_ARB_viewport_array
09:45:32: GL_ARB_window_pos
09:45:32: GL_ATI_draw_buffers
09:45:32: GL_ATI_texture_float
09:45:32: GL_ATI_texture_mirror_once
09:45:32: GL_S3_s3tc
09:45:32: GL_EXT_texture_env_add
09:45:32: GL_EXT_abgr
09:45:32: GL_EXT_bgra
09:45:32: GL_EXT_bindable_uniform
09:45:32: GL_EXT_blend_color
09:45:32: GL_EXT_blend_equation_separate
09:45:32: GL_EXT_blend_func_separate
09:45:32: GL_EXT_blend_minmax
09:45:32: GL_EXT_blend_subtract
09:45:32: GL_EXT_compiled_vertex_array
09:45:32: GL_EXT_Cg_shader
09:45:32: GL_EXT_depth_bounds_test
09:45:32: GL_EXT_direct_state_access
09:45:32: GL_EXT_draw_buffers2
09:45:32: GL_EXT_draw_instanced
09:45:32: GL_EXT_draw_range_elements
09:45:32: GL_EXT_fog_coord
09:45:32: GL_EXT_framebuffer_blit
09:45:32: GL_EXT_framebuffer_multisample
09:45:32: GL_EXTX_framebuffer_mixed_formats
09:45:32: GL_EXT_framebuffer_object
09:45:32: GL_EXT_framebuffer_sRGB
09:45:32: GL_EXT_geometry_shader4
09:45:32: GL_EXT_gpu_program_parameters
09:45:32: GL_EXT_gpu_shader4
09:45:32: GL_EXT_multi_draw_arrays
09:45:32: GL_EXT_packed_depth_stencil
09:45:32: GL_EXT_packed_float
09:45:32: GL_EXT_packed_pixels
09:45:32: GL_EXT_pixel_buffer_object
09:45:32: GL_EXT_point_parameters
09:45:32: GL_EXT_provoking_vertex
09:45:32: GL_EXT_rescale_normal
09:45:32: GL_EXT_secondary_color
09:45:32: GL_EXT_separate_shader_objects
09:45:32: GL_EXT_separate_specular_color
09:45:32: GL_EXT_shader_image_load_store
09:45:32: GL_EXT_shadow_funcs
09:45:32: GL_EXT_stencil_two_side
09:45:32: GL_EXT_stencil_wrap
09:45:32: GL_EXT_texture3D
09:45:32: GL_EXT_texture_array
09:45:32: GL_EXT_texture_buffer_object
09:45:32: GL_EXT_texture_compression_dxt1
09:45:32: GL_EXT_texture_compression_latc
09:45:32: GL_EXT_texture_compression_rgtc
09:45:32: GL_EXT_texture_compression_s3tc
09:45:32: GL_EXT_texture_cube_map
09:45:32: GL_EXT_texture_edge_clamp
09:45:32: GL_EXT_texture_env_combine
09:45:32: GL_EXT_texture_env_dot3
09:45:32: GL_EXT_texture_filter_anisotropic
09:45:32: GL_EXT_texture_format_BGRA8888
09:45:32: GL_EXT_texture_integer
09:45:32: GL_EXT_texture_lod
09:45:32: GL_EXT_texture_lod_bias
09:45:32: GL_EXT_texture_mirror_clamp
09:45:32: GL_EXT_texture_object
09:45:32: GL_EXT_texture_shared_exponent
09:45:32: GL_EXT_texture_sRGB
09:45:32: GL_EXT_texture_sRGB_decode
09:45:32: GL_EXT_texture_storage
09:45:32: GL_EXT_texture_swizzle
09:45:32: GL_EXT_texture_type_2_10_10_10_REV
09:45:32: GL_EXT_timer_query
09:45:32: GL_EXT_transform_feedback2
09:45:32: GL_EXT_vertex_array
09:45:32: GL_EXT_vertex_array_bgra
09:45:32: GL_EXT_vertex_attrib_64bit
09:45:32: GL_EXT_import_sync_object
09:45:32: GL_IBM_rasterpos_clip
09:45:32: GL_IBM_texture_mirrored_repeat
09:45:32: GL_KTX_buffer_region
09:45:32: GL_NV_alpha_test
09:45:32: GL_NV_blend_minmax
09:45:32: GL_NV_blend_square
09:45:32: GL_NV_complex_primitives
09:45:32: GL_NV_conditional_render
09:45:32: GL_NV_copy_depth_to_color
09:45:32: GL_NV_copy_image
09:45:32: GL_NV_depth_buffer_float
09:45:32: GL_NV_depth_clamp
09:45:32: GL_NV_ES1_1_compatibility
09:45:32: GL_NV_explicit_multisample
09:45:32: GL_NV_fbo_color_attachments
09:45:32: GL_NV_fence
09:45:32: GL_NV_float_buffer
09:45:32: GL_NV_fog_distance
09:45:32: GL_NV_fragdepth
09:45:32: GL_NV_fragment_program
09:45:32: GL_NV_fragment_program_option
09:45:32: GL_NV_fragment_program2
09:45:32: GL_NV_framebuffer_multisample_coverage
09:45:32: GL_NV_geometry_shader4
09:45:32: GL_NV_gpu_program4
09:45:32: GL_NV_gpu_program4_1
09:45:32: GL_NV_gpu_program5
09:45:32: GL_NV_gpu_program_fp64
09:45:32: GL_NV_gpu_shader5
09:45:32: GL_NV_half_float
09:45:32: GL_NV_light_max_exponent
09:45:32: GL_NV_multisample_coverage
09:45:32: GL_NV_multisample_filter_hint
09:45:32: GL_NV_occlusion_query
09:45:32: GL_NV_packed_depth_stencil
09:45:32: GL_NV_parameter_buffer_object
09:45:32: GL_NV_parameter_buffer_object2
09:45:32: GL_NV_path_rendering
09:45:32: GL_NV_pixel_data_range
09:45:32: GL_NV_point_sprite
09:45:32: GL_NV_primitive_restart
09:45:32: GL_NV_register_combiners
09:45:32: GL_NV_register_combiners2
09:45:32: GL_NV_shader_atomic_counters
09:45:32: GL_NV_shader_atomic_float
09:45:32: GL_NV_shader_buffer_load
09:45:32: GL_NV_texgen_reflection
09:45:32: GL_NV_texture_barrier
09:45:32: GL_NV_texture_compression_vtc
09:45:32: GL_NV_texture_env_combine4
09:45:32: GL_NV_texture_expand_normal
09:45:32: GL_NV_texture_lod_clamp
09:45:32: GL_NV_texture_multisample
09:45:32: GL_NV_texture_rectangle
09:45:32: GL_NV_texture_shader
09:45:32: GL_NV_texture_shader2
09:45:32: GL_NV_texture_shader3
09:45:32: GL_NV_transform_feedback
09:45:32: GL_NV_transform_feedback2
09:45:32: GL_NV_vertex_array_range
09:45:32: GL_NV_vertex_array_range2
09:45:32: GL_NV_vertex_attrib_integer_64bit
09:45:32: GL_NV_vertex_buffer_unified_memory
09:45:32: GL_NV_vertex_program
09:45:32: GL_NV_vertex_program1_1
09:45:32: GL_NV_vertex_program2
09:45:32: GL_NV_vertex_program2_option
09:45:32: GL_NV_vertex_program3
09:45:32: GL_NVX_conditional_render
09:45:32: GL_NVX_gpu_memory_info
09:45:32: GL_OES_compressed_paletted_texture
09:45:32: GL_OES_depth24
09:45:32: GL_OES_depth32
09:45:32: GL_OES_depth_texture
09:45:32: GL_OES_element_index_uint
09:45:32: GL_OES_fbo_render_mipmap
09:45:32: GL_OES_get_program_binary
09:45:32: GL_OES_mapbuffer
09:45:32: GL_OES_packed_depth_stencil
09:45:32: GL_OES_point_size_array
09:45:32: GL_OES_point_sprite
09:45:32: GL_OES_rgb8_rgba8
09:45:32: GL_OES_read_format
09:45:32: GL_OES_standard_derivatives
09:45:32: GL_OES_texture_3D
09:45:32: GL_OES_texture_float
09:45:32: GL_OES_texture_float_linear
09:45:32: GL_OES_texture_half_float
09:45:32: GL_OES_texture_half_float_linear
09:45:32: GL_OES_texture_npot
09:45:32: GL_OES_vertex_array_object
09:45:32: GL_OES_vertex_half_float
09:45:32: GL_SGIS_generate_mipmap
09:45:32: GL_SGIS_texture_lod
09:45:32: GL_SGIX_depth_texture
09:45:32: GL_SGIX_shadow
09:45:32: GL_SUN_slice_accum
09:45:32: GL_WIN_swap_hint
09:45:32: WGL_EXT_swap_control
09:45:32: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
09:45:32: **************************************
09:45:32: ***   OpenGL 3+ Renderer Started   ***
09:45:32: ***          EXPERIMENTAL          ***
09:45:32: **************************************
09:45:32: Registering ResourceManager for type GpuProgram
09:45:32: GL3+: Using FBOs for rendering to textures
09:45:32: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:32: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 
09:45:33: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT 
09:45:33: RenderSystem capabilities
09:45:33: -------------------------
09:45:33: RenderSystem Name: OpenGL 3+ Rendering Subsystem (EXPERIMENTAL)
09:45:33: GPU Vendor: nvidia
09:45:33: Device Name: GeForce GTX 560/PCIe/SSE2
09:45:33: Driver Version: 4.2.0.0
09:45:33:  * Fixed function pipeline: no
09:45:33:  * Hardware generation of mipmaps: yes
09:45:33:  * Texture blending: yes
09:45:33:  * Anisotropic texture filtering: yes
09:45:33:  * Dot product texture operation: yes
09:45:33:  * Cube mapping: yes
09:45:33:  * Hardware stencil buffer: yes
09:45:33:    - Stencil depth: 8
09:45:33:    - Two sided stencil support: yes
09:45:33:    - Wrap stencil values: yes
09:45:33:  * Hardware vertex / index buffers: yes
09:45:33:  * Vertex programs: yes
09:45:33:  * Number of floating-point constants for vertex programs: 4096
09:45:33:  * Number of integer constants for vertex programs: 4096
09:45:33:  * Number of boolean constants for vertex programs: 4096
09:45:33:  * Fragment programs: yes
09:45:33:  * Number of floating-point constants for fragment programs: 2048
09:45:33:  * Number of integer constants for fragment programs: 2048
09:45:33:  * Number of boolean constants for fragment programs: 2048
09:45:33:  * Geometry programs: yes
09:45:33:  * Number of floating-point constants for geometry programs: 2048
09:45:33:  * Number of integer constants for geometry programs: 0
09:45:33:  * Number of boolean constants for geometry programs: 0
09:45:33:  * Tesselation Hull programs: yes
09:45:33:  * Number of floating-point constants for tesselation hull programs: 2048
09:45:33:  * Number of integer constants for tesselation hull programs: 2048
09:45:33:  * Number of boolean constants for tesselation hull programs: 2048
09:45:33:  * Tesselation Domain programs: yes
09:45:33:  * Number of floating-point constants for tesselation domain programs: 2048
09:45:33:  * Number of integer constants for tesselation domain programs: 2048
09:45:33:  * Number of boolean constants for tesselation domain programs: 2048
09:45:33:  * Compute programs: no
09:45:33:  * Number of floating-point constants for compute programs: 52428
09:45:33:  * Number of integer constants for compute programs: 52428
09:45:33:  * Number of boolean constants for compute programs: 52428
09:45:33:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420
09:45:33:  * Texture Compression: yes
09:45:33:    - DXT: yes
09:45:33:    - VTC: yes
09:45:33:    - PVRTC: no
09:45:33:    - BC4/BC5: yes
09:45:33:    - BC6H/BC7: yes
09:45:33:  * Scissor Rectangle: yes
09:45:33:  * Hardware Occlusion Query: yes
09:45:33:  * User clip planes: yes
09:45:33:  * VET_UBYTE4 vertex element type: yes
09:45:33:  * Infinite far plane projection: yes
09:45:33:  * Hardware render-to-texture: yes
09:45:33:  * Floating point textures: yes
09:45:33:  * Non-power-of-two textures: yes
09:45:33:  * 1d textures: yes
09:45:33:  * Volume textures: yes
09:45:33:  * Multiple Render Targets: 8
09:45:33:    - With different bit depths: yes
09:45:33:  * Point Sprites: yes
09:45:33:  * Extended point parameters: yes
09:45:33:  * Max Point Size: 63.375
09:45:33:  * Vertex texture fetch: yes
09:45:33:  * Number of world matrices: 0
09:45:33:  * Number of texture units: 32
09:45:33:  * Stencil buffer depth: 8
09:45:33:  * Number of vertex blend matrices: 0
09:45:33:    - Max vertex textures: 32
09:45:33:    - Vertex textures shared: yes
09:45:33:  * Render to Vertex Buffer : yes
09:45:33:  * Hardware Atomic Counters: yes
09:45:33:  * GL 1.5 without VBO workaround: no
09:45:33:  * Frame Buffer objects: yes
09:45:33:  * Frame Buffer objects (ARB extension): no
09:45:33:  * Frame Buffer objects (ATI extension): no
09:45:33:  * PBuffer support: no
09:45:33:  * GL 1.5 without HW-occlusion workaround: no
09:45:33:  * Vertex Array Objects: yes
09:45:33:  * Separate shader objects: no
09:45:33: Registering ResourceManager for type Texture
09:45:33: DefaultWorkQueue('Root') initialising on thread 3ebc.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 1f28 starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 2404 starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 33dc starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 1538 starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 2108 starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 2240 starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 2940 starting.
09:45:33: DefaultWorkQueue('Root')::WorkerFunc - thread 880 starting.
09:45:33: Particle Renderer Type 'billboard' registered
09:45:33: SceneManagerFactory for type 'BspSceneManager' registered.
09:45:33: Registering ResourceManager for type BspLevel
09:45:33: SceneManagerFactory for type 'PCZSceneManager' registered.
09:45:33: MovableObjectFactory for type 'PCZLight' registered.
09:45:33: MovableObjectFactory for type 'Portal' registered.
09:45:33: MovableObjectFactory for type 'AntiPortal' registered.
09:45:33: PCZone Factory Type 'ZoneType_Octree' registered
09:45:33: SceneManagerFactory for type 'OctreeSceneManager' registered.
09:45:33: Parsing scripts for resource group Autodetect
09:45:33: Finished parsing scripts for resource group Autodetect
09:45:33: Creating resources for group Autodetect
09:45:33: All done
09:45:33: Parsing scripts for resource group Essential
09:45:33: Parsing script OgreProfiler.material
09:45:33: Parsing script SdkTrays.material
09:45:33: Finished parsing scripts for resource group Essential
09:45:33: Creating resources for group Essential
09:45:33: All done
09:45:33: Parsing scripts for resource group General
09:45:33: Parsing script DualQuaternion.program
09:45:33: Parsing script Examples.program
09:45:33: Parsing script Instancing.program
09:45:33: Parsing script StdQuad_vp.program
09:45:33: Parsing script deferred_post.program
09:45:33: Parsing script ShadowCaster.program
09:45:33: Parsing script GBuffer.program
09:45:33: Parsing script triplanarReference.program
09:45:33: Parsing script ASCII.material
09:45:33: Parsing script ASMSwizzle.material
09:45:33: Compiler error: object unsupported by render system in ASMSwizzle.material(1): , Shader name: Ogre/GPTest/Swizzle_GP_ASM
09:45:33: Parsing script BlackAndWhite.material
09:45:33: Parsing script Bloom.material
09:45:33: Parsing script Bloom2.material
09:45:33: Parsing script CGSwizzle.material
09:45:33: Parsing script CompositorDemo.material
09:45:33: Parsing script DepthShadowmap.material
09:45:33: Parsing script Dither.material
09:45:33: Parsing script DOF.material
09:45:33: Parsing script DualQuaternion.material
09:45:33: Parsing script Embossed.material
09:45:33: Parsing script Example-Water.material
09:45:33: Parsing script Examples-Advanced.material
09:45:33: Compiler error: object unsupported by render system in Examples-Advanced.material(617): , Shader name: Examples/FresnelRefractReflectPS
09:45:33: Compiler error: object unsupported by render system in Examples-Advanced.material(894): , Shader name: Examples/TextureArrayPSasm
09:45:33: Parsing script Examples-DynTex.material
09:45:33: Parsing script Examples-Water.material
09:45:33: Parsing script Examples.material
09:45:33: Parsing script facial.material
09:45:33: Parsing script Glass.material
09:45:33: Parsing script GLSLSwizzle.material
09:45:33: Parsing script Halftone.material
09:45:33: Parsing script hdr.material
09:45:33: Parsing script HeatVision.material
09:45:33: Parsing script Hurt.material
09:45:33: Parsing script HWInstancing.material
09:45:33: Parsing script HW_VTFInstancing.material
09:45:33: Parsing script HW_VTF_LUTInstancing.material
09:45:33: Parsing script instancing.material
09:45:33: Parsing script InstancingMisc.material
09:45:33: Parsing script Invert.material
09:45:33: Parsing script IsoSurf.material
09:45:33: Parsing script Laplace.material
09:45:33: Parsing script MotionBlur.material
09:45:33: Parsing script MRTtest.material
09:45:33: Parsing script NightVision.material
09:45:33: Parsing script Ocean.material
09:45:33: Parsing script OffsetMapping.material
09:45:33: Compiler error: object unsupported by render system in OffsetMapping.material(35): , Shader name: Examples/OffsetMappingPSAsm
09:45:33: Parsing script Ogre.material
09:45:33: Parsing script OldMovie.material
09:45:33: Parsing script OldTV.material
09:45:33: Parsing script ParticleGS.material
09:45:33: Parsing script Penguin.material
09:45:33: Parsing script Posterize.material
09:45:33: Parsing script pssm.material
09:45:33: Parsing script RadialBlur.material
09:45:33: Parsing script RasterizationOrder.material
09:45:33: Parsing script RZR-002.material
09:45:33: Parsing script ShaderInstancing.material
09:45:33: Parsing script ShaderSystem.material
09:45:33: Parsing script shadows.material
09:45:33: Parsing script SharpenEdges.material
09:45:33: Parsing script sibenik.material
09:45:33: Parsing script smoke.material
09:45:33: Parsing script Tesselation.material
09:45:33: Parsing script Tiling.material
09:45:33: Parsing script VarianceShadowmap.material
09:45:33: Parsing script VTFInstancing.material
09:45:34: Parsing script deferreddemo.material
09:45:34: Parsing script deferred_post.material
09:45:34: Parsing script deferred_post_minilight.material
09:45:34: Parsing script ShadowCaster.material
09:45:34: Parsing script ssao.material
09:45:34: Parsing script ROOM.material
09:45:34: Parsing script DualQuaternionSkinning_Shadow.material
09:45:34: Parsing script HardwareSkinningShadow.material
09:45:34: Parsing script RTShaderSystem.material
09:45:34: Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
09:45:34: Compiler error: unknown error in RTShaderSystem.material(211): token "rtshader_system" is not recognized
09:45:34: Parsing script TriplanarTexturing.material
09:45:34: Compiler error: unknown error in TriplanarTexturing.material(9): token "rtshader_system" is not recognized
09:45:34: Parsing script CreaseShading.material
09:45:34: Parsing script Crytek.material
09:45:34: Parsing script GBuffer.material
09:45:34: Parsing script HemisphereMC.material
09:45:34: Parsing script HorizonBased.material
09:45:34: Parsing script Modulate.material
09:45:34: Parsing script ShowDepth.material
09:45:34: Parsing script ShowNormals.material
09:45:34: Parsing script ShowViewPos.material
09:45:34: Parsing script SSAOPost.material
09:45:34: Parsing script UnsharpMask.material
09:45:34: Parsing script Volumetric.material
09:45:34: Parsing script triplanarReference.material
09:45:34: Parsing script RomanBath.material
09:45:34: Parsing script Sinbad.material
09:45:34: Parsing script emitted_emitter.particle
09:45:34: Parsing script Examples-Water.particle
09:45:34: Parsing script Examples.particle
09:45:34: Parsing script smoke.particle
09:45:34: Parsing script Examples.compositor
09:45:34: Parsing script deferred.compositor
09:45:34: Parsing script ssao.compositor
09:45:34: Parsing script SSAO.compositor
09:45:34: Parsing script SSAOPost.compositor
09:45:34: Finished parsing scripts for resource group General
09:45:34: Creating resources for group General
09:45:34: All done
09:45:34: Parsing scripts for resource group Internal
09:45:34: Finished parsing scripts for resource group Internal
09:45:34: Creating resources for group Internal
09:45:34: All done
09:45:34: Parsing scripts for resource group Popular
09:45:34: Parsing script Sinbad.material
09:45:34: Parsing script evo_blendswap.material
09:45:34: Parsing script Character Test.material
09:45:34: Parsing script Skymaps.material
09:45:34: Parsing script sphere.mesh.material
09:45:34: Finished parsing scripts for resource group Popular
09:45:34: Creating resources for group Popular
09:45:34: All done
09:45:34: Parsing scripts for resource group Tests
09:45:34: Parsing script glow.material
09:45:34: Finished parsing scripts for resource group Tests
09:45:34: Creating resources for group Tests
09:45:34: All done
09:45:34: [HkOgre] Havok Report: BroadPhase\3AxisSweep\hkp3AxisSweep.cpp(931): [0xF034DE45] Warning: Your broadphase extents is bigger than 12k meters, this can lead to a performance penalty, try to reduce the broadphase size or use the 32 bit broadphase
09:45:34: [HkOgre] Havok Report: hkVisualDebugger.cpp(38): [0x1293ADEF] Report: VDB Server instance has been created
09:45:34: [HkOgre] Havok Report: System\Io\Socket\Bsd\hkBsdSocket.cpp(396): [0x1293ADE8] Report: Listening on host[Andrew-PC] port 25001
09:45:34: [HkOgre] Havok Report: hkVisualDebugger.cpp(102): [0x1293ADE8] Report: Server created and will poll for new client(s) on port 25001 every frame
09:45:34: Texture: cloudy_noon_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:34: Texture: cloudy_noon_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:34: Texture: cloudy_noon_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:34: Texture: cloudy_noon_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:34: Texture: cloudy_noon_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:34: Texture: cloudy_noon_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:34: Terrain created; size=513 minBatch=33 maxBatch=65 treeDepth=4 lodLevels=5 leafLods=2
09:45:35: WARNING: material OgreTerrain/142911403 has no supportable Techniques and will be blank. Explanation: 
Pass 0: Vertex program OgreTerrain/142911403/sm2/vp/hlod cannot be used - not supported.
Pass 0: Vertex program OgreTerrain/142911403/sm2/vp/llod cannot be used - not supported.

09:45:35: WARNING: material OgreTerrain/142911403/comp has no supportable Techniques and will be blank. Explanation: 
Pass 0: Vertex program OgreTerrain/142911403/sm2/vp/comp cannot be used - not supported.

09:45:35: WARNING: material OgreTerrain/142911403 has no supportable Techniques and will be blank. Explanation: 
Pass 0: Vertex program OgreTerrain/142911403/sm2/vp/hlod cannot be used - not supported.
Pass 0: Vertex program OgreTerrain/142911403/sm2/vp/llod cannot be used - not supported.

09:45:38: Mesh: Loading gizmo2.mesh.
09:45:38: Can't assign material Material#59 to SubEntity of gizmo because this Material does not exist. Have you forgotten to define it in a .material script?
09:45:38: Can't assign material Material#58 to SubEntity of gizmo because this Material does not exist. Have you forgotten to define it in a .material script?
09:45:38: Can't assign material Material#60 to SubEntity of gizmo because this Material does not exist. Have you forgotten to define it in a .material script?
09:45:38: Mesh: Loading Sinbad.mesh.
09:45:38: Skeleton: Loading Sinbad.skeleton
09:45:38: WARNING: Sinbad.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
09:45:38: Texture: sinbad_body.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:38: Texture: sinbad_clothes.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
09:45:38: Texture: sinbad_sword.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
09:45:38: WARNING: the mesh 'Sinbad.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
09:45:38: Creating swords
09:45:38: Mesh: Loading Sword.mesh.
09:45:38: WARNING: Sword.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
09:45:38: Creating the chains
09:45:38: Texture: ribbonband.png: Loading 1 faces(PF_R8G8B8,128x1x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x1x1.
09:45:38: Mesh: Loading Evo-Chassis.mesh.
09:45:38: Texture: body_diffuse.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:45:38: Texture: interior_diffuse.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:45:38: Mesh: Loading Evo-Wheel.mesh.
09:45:38: Texture: wheel_diffuse.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
09:45:38: *** Initializing OIS ***
09:45:38: OGRE EXCEPTION(5:ItemIdentityException): OverlayElement with name SdkTrays/Cursor not found. in OverlayManager::getOverlayElementImpl at src\OgreOverlayManager.cpp (line 611)
09:45:40: DefaultWorkQueue('Root') shutting down on thread 3ebc.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 2240 stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 2404 stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 33dc stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 2108 stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 880 stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 2940 stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 1538 stopped.
09:45:40: DefaultWorkQueue('Root')::WorkerFunc - thread 1f28 stopped.
09:45:40: PCZone Factory Type 'ZoneType_Octree' unregistered
09:45:40: Unregistering ResourceManager for type BspLevel
09:45:40: *-*-* OGRE Shutdown
09:45:40: Unregistering ResourceManager for type Compositor
09:45:40: Unregistering ResourceManager for type Skeleton
09:45:40: Unregistering ResourceManager for type Mesh
09:45:40: Unregistering ResourceManager for type HighLevelGpuProgram
09:45:40: Uninstalling plugin: Octree Scene Manager
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\Plugin_OctreeSceneManager_d
09:45:40: Uninstalling plugin: Octree Zone Factory
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\Plugin_OctreeZone_d
09:45:40: Uninstalling plugin: Portal Connected Zone Scene Manager
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\Plugin_PCZSceneManager_d
09:45:40: Uninstalling plugin: Cg Program Manager
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\Plugin_CgProgramManager_d
09:45:40: Uninstalling plugin: BSP Scene Manager
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\Plugin_BSPSceneManager_d
09:45:40: Uninstalling plugin: ParticleFX
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\Plugin_ParticleFX_d
09:45:40: Uninstalling plugin: GL 3+ RenderSystem
09:45:40: Unregistering ResourceManager for type GpuProgram
09:45:40: Unregistering ResourceManager for type Texture
09:45:40: *** Stopping Win32GL Subsystem ***
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\RenderSystem_GL3Plus_d
09:45:40: Uninstalling plugin: D3D11 RenderSystem
09:45:40: D3D11 : Shutting down cleanly.
09:45:40: D3D11 : Direct3D11 Rendering Subsystem destroyed.
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\RenderSystem_Direct3D11_d
09:45:40: Uninstalling plugin: D3D9 RenderSystem
09:45:40: D3D9 : Shutting down cleanly.
09:45:40: D3D9 : Direct3D9 Rendering Subsystem destroyed.
09:45:40: Plugin successfully uninstalled
09:45:40: Unloading library .\RenderSystem_Direct3D9_d
09:45:40: Unregistering ResourceManager for type Material

Re: bug? - Ogre 1.9 - Cannot find material SDKTrays/Cursor

Posted: Sun Feb 10, 2013 9:04 pm
by spacegaier
Were you already able to solve that? Works fine here for me. So no real clue as to what could be the reason here.

Re: bug? - Ogre 1.9 - Cannot find material SDKTrays/Cursor

Posted: Fri Mar 01, 2013 9:39 pm
by drwbns
I think it may have had something to to with initializing resource groups too soon but I'm not sure.