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Re: Concatenating Node transforms

Posted: Sat Nov 30, 2013 8:44 am
by lunkhound
It turns out to be pretty easy to get squash and stretch working in the 1.x code. I only had to change Node, Bone, and TagPoint.
squash-n-stretch.jpg
squash-n-stretch.jpg (38.92 KiB) Viewed 2239 times

Re: Concatenating Node transforms

Posted: Sat Nov 30, 2013 8:58 am
by scrawl
Care to post the changes? :)

Re: Concatenating Node transforms

Posted: Sat Nov 30, 2013 9:15 am
by lunkhound
Sure. The changes to TagPoint are just a guess, I didn't have a test case.

Re: Concatenating Node transforms

Posted: Tue Apr 28, 2015 1:14 pm
by Eugene
Necroposting! :)

This time I meet the issue, and want to resolve it. First attempt work reasonable well for me, but Node size is increased by Matrix4 size (304 => 368).
Nodes that inherit full transform could be intermixed with old-style Nodes, but this design decision prevents some possible optimizations.
https://bitbucket.org/sinbad/ogre/pull- ... -full/diff