Network-streaming rendering system

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ddeath
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Network-streaming rendering system

Post by ddeath » Sat Sep 28, 2013 9:20 am

Hi there,
I read your wiki page help requested and I got interested...
I have couple of question, first of all I want to ask you if you can describe a little bit more how you imagine that Network-streaming rendering system.
And my second question is about difficulty of implementing it. I do not know ogre at all, I just saw some example of applications that is all.
So what do you think how much work it is... can you see some blockers in implementing this feature.
Thanks so much for your answers.
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spacegaier
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Re: Network-streaming rendering system

Post by spacegaier » Sat Oct 19, 2013 6:26 pm

There already were some discussions (that a simple google search from your end might have turned up as well ;) ). It was once planned as a GSoC but did not get accepted, since we had more pressing topics:

http://www.ogre3d.org/forums/viewtopic. ... 93#p454506
http://www.ogre3d.org/forums/viewtopic. ... 93#p455532
http://www.ogre3d.org/forums/viewtopic.php?f=16&t=49948
http://www.ogre3d.org/forums/viewtopic.php?t=28954
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ddeath
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Re: Network-streaming rendering system

Post by ddeath » Wed Oct 23, 2013 8:24 am

Hi there,
I just wanted to ask, what is the best branch to fork from? I want to start to work on this system, so I`m curious what is the best option. I see that There is rc for version 1.9 so maybe this is the best starting point?
Thanks
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Zonder
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Re: Network-streaming rendering system

Post by Zonder » Wed Oct 23, 2013 8:56 am

Yes the RC for 1.9 should be fine it should already be stable as release in due in a few weeks.
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