TerrainQuadTreeNode::prepare() does nothing

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TerrainQuadTreeNode::prepare() does nothing

Post by Vincent »

Hi all devs,

maybe I have overseen something, but isn't the TerrainQuadTreeNode::prepare() call in the OgreTerrain.cpp (line 905) pretty useless, because the function does the following:

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void TerrainQuadTreeNode::prepare()
		if (!isLeaf())
			for (int i = 0; i < 4; ++i)

Or is there a class derived from TerrainQuadTreeNode which does something usefull in its prepare() function?


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Re: TerrainQuadTreeNode::prepare() does nothing

Post by c6burns »

There's another prepare method right below that one ;D

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