Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
- Posts: 7
- Joined: Tue Feb 24, 2004 7:15 pm
Hi all devs,
maybe I have overseen something, but isn't the TerrainQuadTreeNode::prepare() call in the OgreTerrain.cpp (line 905) pretty useless, because the function does the following:
Code: Select all
for (int i = 0; i < 4; ++i)
Or is there a class derived from TerrainQuadTreeNode which does something usefull in its prepare() function?
- Posts: 1511
- Joined: Fri Feb 22, 2013 4:44 am
- Location: Deep behind enemy lines
- x 134
There's another prepare method right below that one ;D