[gles2] [MyGUI] [decal pass] [tex_address_mode wrap] SOLVED
Posted: Thu Nov 27, 2014 11:41 pm
Dear ogre community,
I'm trying a multipass material with ambient, per_light and decal pass. The glsl version of the shaders are working perfectly. The mesh shaded is a simple plane with parallax map and two shadow maps (two spot lights). The plane is created with ogre and I'm tiling uv maps (16 repetitions in u and 16 in v). The problem is that the decal pass is ignoring the wrap directive on material. Also the normal map in the per_light pass is correctly wrapped. Is this a known bug?
thanks everyone for helping me out!!
p.s.
using a singlepass material and only one light / shadow map everything works perfectly. Also the normal map in the per_light pass is correctly wrapped.
I'm trying a multipass material with ambient, per_light and decal pass. The glsl version of the shaders are working perfectly. The mesh shaded is a simple plane with parallax map and two shadow maps (two spot lights). The plane is created with ogre and I'm tiling uv maps (16 repetitions in u and 16 in v). The problem is that the decal pass is ignoring the wrap directive on material. Also the normal map in the per_light pass is correctly wrapped. Is this a known bug?
thanks everyone for helping me out!!
p.s.
using a singlepass material and only one light / shadow map everything works perfectly. Also the normal map in the per_light pass is correctly wrapped.