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Particle FX

Posted: Thu Mar 26, 2015 5:25 pm
by bryan05
Hello everyone,
I am a computer graphic programmer, who has worked on 2D/3D GIS for 4 years. Right now I am in Canada and studying computer graphic and game engine. I am good at DirectX from 9 to 11 and C++. I saw the tasks in the road map and are interested in "Off-Screen Particles". I have plenty of free time now. May I work on "Off-Screen Particles" ? or does someone else do it?

Re: Off-Screen Particles

Posted: Fri Mar 27, 2015 4:55 pm
by dark_sylinc

Where did you read the off screen particles? That article/post must be old. It used to be in our Roadmap for 1.10 but that was a long time ago (there was even a failed GSoC attempt).
In Ogre 2.1 it would be quite trivial to do; though we still need to code a few interfaces for handling the depth buffers as smooth as possible (resizing, reading from depth for smooth particles, avoid decompression performance hits, etc).

If you want to contribute, you can pass by the GSoC 2015 Ideas page for things that currently needs tackling (Note that we were not accepted to GSoC this year).

We're focusing on Ogre 2.1 right now.

Re: Off-Screen Particles

Posted: Sat Mar 28, 2015 3:54 pm
by bryan05
Thanks for your answer,dark_sylinc.
may I start with Particle FX (PFX), Is there limit (three months) for the task?