Hi,
as stated out in another post, the D3D9 plugin doesn't compile with the new VS2015 because of the deprecated DxErr.lib and a change in the new C runtime.
To use the new VS 2015 anyway I did some minor changes in the plugin based on this post: http://blogs.msdn.com/b/chuckw/archive/ ... r-lib.aspx.
So for whom it may concern: see attachments. I added the files in the src/RenderSystems/Direct3D9/include and src directory and added the file to the VS solution in the ide. Worked fine for me. At last I added the new OgreDxErr.h to my SDK folder. I compiled ogre with multibyte character. So for those needing unicode (OgreString as std:.wstring) they must adapt the files!
Best regards
Pellaeon
Compiling Ogre 1.9 D3D9 plugin with VS 2015
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- Goblin
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Compiling Ogre 1.9 D3D9 plugin with VS 2015
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- Direct3D9.7z
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