Hi,
I am a green hand of Ogre.I would like to import .fbx file in Ogre.First, I import the .fbx file in blender.Then,I use the blender2ogre add-ons
to output the ogre format. A lot of file ( include .mesh.xml) can be generated .However, there is no .skeleton file.I do not know why. The .fbx file contains animation.How can I import it in Ogre.
How can I import animation in Ogre?
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- Gnoblar
- Posts: 10
- Joined: Tue Sep 15, 2015 4:22 am
- Kojack
- OGRE Moderator
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- Joined: Sun Jan 25, 2004 7:35 am
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- x 534
Re: How can I import animation in Ogre?
The blender exporter for ogre requires that all animations exist as tracks in the non linear animation editor.
For example, it should look something like this:
Loading from FBX may not load them into that system. For example, the ninja character above was loaded from a milkshape file and it came out wrong (it was a single giant animation that did all the different parts). I had to manually create the tracks in blender before it could export. It was a bit painful and a while ago, I can't remember much of what I did.
For example, it should look something like this:
Loading from FBX may not load them into that system. For example, the ninja character above was loaded from a milkshape file and it came out wrong (it was a single giant animation that did all the different parts). I had to manually create the tracks in blender before it could export. It was a bit painful and a while ago, I can't remember much of what I did.