uwp xbox1/win10 Ogre support...

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
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frostbyte
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uwp xbox1/win10 Ogre support...

Post by frostbyte » Sun Jun 12, 2016 3:47 am

finaly it's possible to develop apps for/on the xbox-one without a registration process...
https://msdn.microsoft.com/en-us/window ... apps/index

Shiva3D engine already has an xbox target...http://www.shiva-engine.com/windows-10- ... e-preview/
according to the Shiva3d author, it should be easy to port Ogre using the Ogre-winRT target...

according to this post, cmake( >=3.4 ) shouldn't pose a problem...
http://stackoverflow.com/questions/3185 ... al-project

anybody has an xbox+win10?
(-:
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Borrillis
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Re: uwp xbox1/win10 Ogre support...

Post by Borrillis » Mon Dec 12, 2016 4:02 pm

I spent a few hours and I was able to get the OGRE Samples running on a Windows 10 PC and an XBox One. If anyone is interested I can post my findings and a how-to guide.
View post on imgur.com
The biggest drawback right now is I had to hack up IOS so there isn't any Controller support, but if you plug in a usb keyboard some things are working.
[UPDATE]
I added controller support, and enabled all the samples. About 60% work now.
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frostbyte
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Re: uwp xbox1/win10 Ogre support...

Post by frostbyte » Wed Dec 14, 2016 6:09 pm

If anyone is interested I can post my findings and a how-to guide.
very much interested...thank you...(-:
would be great also for ogre2.1
how are the frame rates?( i've read somewhere that you only get 30% gpu power for UWP apps)
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Borrillis
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Re: uwp xbox1/win10 Ogre support...

Post by Borrillis » Tue Dec 20, 2016 8:02 pm

I'll try to get a writeup done while I am on vacation for the holidays.
I am currently trying to get 2.1 working on the HoloLens :)
Framerates are maxed at 60fps so it's not a real indicator, I'll need to look at the time it takes to actually render the frames instead. The Samples all run fairly well on the Xbox One, even particles.
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frostbyte
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Re: uwp xbox1/win10 Ogre support...

Post by frostbyte » Wed Dec 21, 2016 6:16 am

I'll try to get a writeup done while I am on vacation for the holidays.
only thing worse than not working is doing work related stuff while on short vacation... :wink:
maybe a pull-request is better than a post in this case...anyway thanks a lot , take it slowly...
have func... happy new year... :D
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