uwp xbox1/win10 Ogre support...

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
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frostbyte
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uwp xbox1/win10 Ogre support...

Post by frostbyte »

finaly it's possible to develop apps for/on the xbox-one without a registration process...
https://msdn.microsoft.com/en-us/window ... apps/index

Shiva3D engine already has an xbox target...http://www.shiva-engine.com/windows-10- ... e-preview/
according to the Shiva3d author, it should be easy to port Ogre using the Ogre-winRT target...

according to this post, cmake( >=3.4 ) shouldn't pose a problem...
http://stackoverflow.com/questions/3185 ... al-project

anybody has an xbox+win10?
(-:
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Borrillis
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Re: uwp xbox1/win10 Ogre support...

Post by Borrillis »

I spent a few hours and I was able to get the OGRE Samples running on a Windows 10 PC and an XBox One. If anyone is interested I can post my findings and a how-to guide.
The biggest drawback right now is I had to hack up IOS so there isn't any Controller support, but if you plug in a usb keyboard some things are working.
[UPDATE]
I added controller support, and enabled all the samples. About 60% work now.
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frostbyte
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Re: uwp xbox1/win10 Ogre support...

Post by frostbyte »

If anyone is interested I can post my findings and a how-to guide.
very much interested...thank you...(-:
would be great also for ogre2.1
how are the frame rates?( i've read somewhere that you only get 30% gpu power for UWP apps)
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Borrillis
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Re: uwp xbox1/win10 Ogre support...

Post by Borrillis »

I'll try to get a writeup done while I am on vacation for the holidays.
I am currently trying to get 2.1 working on the HoloLens :)
Framerates are maxed at 60fps so it's not a real indicator, I'll need to look at the time it takes to actually render the frames instead. The Samples all run fairly well on the Xbox One, even particles.
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frostbyte
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Re: uwp xbox1/win10 Ogre support...

Post by frostbyte »

I'll try to get a writeup done while I am on vacation for the holidays.
only thing worse than not working is doing work related stuff while on short vacation... :wink:
maybe a pull-request is better than a post in this case...anyway thanks a lot , take it slowly...
have func... happy new year... :D
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Re: uwp xbox1/win10 Ogre support...

Post by Lax »

Hi Borrilis,
I am currently trying to get 2.1 working on the HoloLens :)
Framerates are maxed at 60fps so it's not a real indicator, I'll need to look at the time it takes to actually render the frames instead. The Samples all run fairly well on the Xbox One, even particles.
How is your progress now with Hololens/UWP XBoxOne?

Do you have something to share?
I'm planning also to port apps of my engine to UWP and wanted to integrate hololens, but its hard to find out, where to start...

Best Regards
Lax

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