I factored out the reusable parts of the SampleBrowser to form a new OgreBites Component.
It handles Ogre startup/ tear down (including Overlay, RTShaderSystem) and also includes the SdkTrays and SdkCameraManager.
This is useful if all you want is to get a Scene with a FPS counter up and running (i.e. rapid prototyping).
The according Python module also wraps parts of SDL2, so no external libraries for input handling are needed.
A python example of the module can be found here:
https://github.com/OGRECave/ogre/blob/m ... _sample.py
it uses trays to display a loadingBar and the camera manager for camera control.
Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
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