Qt + Ogre

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
Post Reply
komsoft
Gnoblar
Posts: 2
Joined: Fri Nov 04, 2016 8:40 pm

Qt + Ogre

Post by komsoft »

Hello all,
I am working on "native" Qt+Ogre integration (using QWindow, QOpenGLContext, QImage and Qt' resources). Most of the stuff seems to be in place, yet the window is broken (as you see on the screen). I am not exactly sure where to start to debug ogre for this problem - maybe someone could shed some light on this and help me to start.

* I have run OpenGL Profiler and no errors detected.
* This is Retina MacBook screen, but I think I managed this already (Window is 800x600 and glViewport is 1600x1200).

PS1.
Some more facts:
https://1drv.ms/i/s!Ak9T6uPWtlS9hKQq-zY3TvmKFerEWw

Seems like render function from Ogre does not show anything on the screen (I am talking about SampleBrowser). When I comment out Ogre render code and add glClear at the beginning only top half is cleared (see the picture link above). I am not sure where bottom half is coming from :/ Any advice how to debug?

PS2.
I have not yet created fork for this, but if someone wants to see the code, pls let me know.


Regards and Thanks is advance
Pawel

https://1drv.ms/i/s!Ak9T6uPWtlS9hKQpqe2aOFDqbHdqUw

Registering "/Users/piecuchp/Private/Software/OgreEngine/ogre3d-build/build-qt/build-macx-clang-dbl/bin/SampleBrowser.app/Contents/MacOS/SampleMedia.rcc"
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
QImage (5.6.2) image readerSupported formats: bmp cur dds gif icns ico jpeg jpg pbm pgm png ppm svg svgz tga tif tiff wbmp webp xbm xpm
PVRTC codec registering
ETC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.10.4 (Xalafu)
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* SSE41: yes
* SSE42: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
*INVARIANT TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
*** Starting QtGL Subsystem ***
Registering ResourceManager for type Texture
GLRenderSystem::_createRenderWindow "OGRE Sample Browser", 1680x1050 windowed miscParams: FSAA=0 vsync=Yes
GL_VERSION = 2.1 INTEL-10.14.73
GL_VENDOR = Intel Inc.
GL_RENDERER = Intel Iris Pro OpenGL Engine
GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: intel
Device Name: Intel Iris Pro OpenGL Engine
Driver Version: 2.1.0.0
* Fixed function pipeline: yes
* Anisotropic texture filtering: yes
* Cube mapping: yes
* Hardware stencil buffer: no
* 32-bit index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 1024
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 1024
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: yes
* Number of floating-point constants for geometry programs: 4096
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Tessellation Hull programs: no
* Number of floating-point constants for tessellation hull programs: 0
* Number of integer constants for tessellation hull programs: 0
* Number of boolean constants for tessellation hull programs: 0
* Tessellation Domain programs: no
* Number of floating-point constants for tessellation domain programs: 0
* Number of integer constants for tessellation domain programs: 0
* Number of boolean constants for tessellation domain programs: 0
* Compute programs: no
* Number of floating-point constants for compute programs: 0
* Number of integer constants for compute programs: 0
* Number of boolean constants for compute programs: 0
* Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120
* Texture Compression: yes
- DXT: yes
- VTC: no
- PVRTC: no
- ATC: no
- ETC1: no
- ETC2: no
- BC4/BC5: no
- BC6H/BC7: no
- Mipmaps for compressed formats: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* 1d textures: yes
* Volume textures: yes
* Multiple Render Targets: 8
- With different bit depths: yes
* Point Sprites: yes
* Hardware Gamma: yes
* Extended point parameters: yes
* Max Point Size: 255.875
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 16
* Stencil buffer depth: 0
* Number of vertex blend matrices: 0
- Max vertex textures: 16
- Vertex textures shared: yes
* Render to Vertex Buffer : no
* Hardware Atomic Counters: no
* PBuffer support: yes
* Vertex Array Objects: no
* Separate shader objects: no
* GLSL SSO redeclare interface block: no
DefaultWorkQueue('Root') initialising on thread 0x7fff7d7bc000.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x7000005b2000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x700000635000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x7000006b8000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x70000073b000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x7000007be000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x700000841000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x7000008c4000 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x700000947000 starting.
Particle Renderer Type 'billboard' registered
Creating resource group Essential
Added resource location ':/Samples/Media/thumbnails' of type 'FileSystem' with 48 elements to resource group 'Essential'
Added resource location ':/Samples/Media/packs/SdkTrays.zip' of type 'Zip' with 23 elements to resource group 'Essential'
Added resource location ':/Samples/Media/packs/profiler.zip' of type 'Zip' with 8 elements to resource group 'Essential'
Added resource location ':/Samples/Media' of type 'FileSystem' with 1 elements to resource group 'General'
Creating resource group Popular
Added resource location ':/Samples/Media/fonts' of type 'FileSystem' with 0 elements to resource group 'Popular'
Added resource location ':/Samples/Media/materials/programs' of type 'FileSystem' with 0 elements to resource group 'Popular'
Added resource location ':/Samples/Media/materials/scripts' of type 'FileSystem' with 69 elements to resource group 'Popular'
Added resource location ':/Samples/Media/materials/textures' of type 'FileSystem' with 133 elements to resource group 'Popular'
Added resource location ':/Samples/Media/materials/textures/nvidia' of type 'FileSystem' with 7 elements to resource group 'Popular'
Added resource location ':/Samples/Media/models' of type 'FileSystem' with 31 elements to resource group 'Popular'
Added resource location ':/Samples/Media/particle' of type 'FileSystem' with 4 elements to resource group 'Popular'
Added resource location ':/Samples/Media/DeferredShadingMedia' of type 'FileSystem' with 25 elements to resource group 'Popular'
Added resource location ':/Samples/Media/RTShaderLib' of type 'FileSystem' with 0 elements to resource group 'Popular'
Added resource location ':/Samples/Media/RTShaderLib/materials' of type 'FileSystem' with 4 elements to resource group 'Popular'
Added resource location ':/Samples/Media/materials/scripts/SSAO' of type 'FileSystem' with 58 elements to resource group 'Popular'
Added resource location ':/Samples/Media/materials/textures/SSAO' of type 'FileSystem' with 6 elements to resource group 'Popular'
Added resource location ':/Samples/Media/volumeTerrain' of type 'FileSystem' with 3 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/cubemap.zip' of type 'Zip' with 12 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' with 31 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/dragon.zip' of type 'Zip' with 4 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/fresneldemo.zip' of type 'Zip' with 46 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/ogredance.zip' of type 'Zip' with 8 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/Sinbad.zip' of type 'Zip' with 9 elements to resource group 'Popular'
Added resource location ':/Samples/Media/packs/skybox.zip' of type 'Zip' with 6 elements to resource group 'Popular'
Added resource location ':/Samples/Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' with 1 elements to resource group 'Popular'
Creating resource group Tests
Added resource location ':/Tests/Media' of type 'FileSystem' with 0 elements to resource group 'Tests'
Added resource location ':/Samples/Media/materials/programs/GLSL' of type 'FileSystem' with 51 elements to resource group 'General'
Added resource location ':/Samples/Media/RTShaderLib/materials' of type 'FileSystem' with 4 elements to resource group 'General'
Added resource location ':/Samples/Media/RTShaderLib/GLSL' of type 'FileSystem' with 24 elements to resource group 'General'
Initialising resource group Essential
Parsing scripts for resource group Essential
Parsing script SdkTrays.material
Parsing script OgreProfiler.material
Parsing script SdkTrays.fontdef
Parsing script SdkTrays.overlay
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_cursor.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_tray.png: Loading 1 faces(PF_A8B8G8R8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_button_up.png: Loading 1 faces(PF_A8B8G8R8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_text_box.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_track.png: Loading 1 faces(PF_A8B8G8R8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_handle.png: Loading 1 faces(PF_A8B8G8R8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_label.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_separator.png: Loading 1 faces(PF_A8B8G8R8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_logo.png: Loading 1 faces(PF_A8B8G8R8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_shade.png: Loading 1 faces(PF_A8B8G8R8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_frame.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: sdk_pulse.png: Loading 1 faces(PF_A8B8G8R8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,8x1x1.
Finished parsing scripts for resource group Essential
Creating resources for group Essential
All done
libpng warning: iCCP: known incorrect sRGB profile
Texture: sdk_bands.png: Loading 1 faces(PF_A8B8G8R8,2x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
Initialising resource group General
Parsing scripts for resource group General
Font SdkTrays/Caption using texture size 256x256
Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) Internal format is PF_BYTE_LA,256x256x1.
Font SdkTrays/Value using texture size 512x256
Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
Parsing script RTShaderSystem.material
Parsing script TriplanarTexturing.material
Parsing script DualQuaternionSkinning_Shadow.material
Parsing script HardwareSkinningShadow.material
Finished parsing scripts for resource group General
Creating resources for group General
All done
Installing plugin: Bezier Patch Sample
Plugin successfully installed
Installing plugin: Camera Tracking Sample
Plugin successfully installed
Installing plugin: Character Sample
Plugin successfully installed
Installing plugin: Dynamic Texturing Sample
Plugin successfully installed
Installing plugin: Dual Quaternion Skinning Sample
Plugin successfully installed
Installing plugin: Facial Animation Sample
Plugin successfully installed
Installing plugin: Grass Sample
Plugin successfully installed
Installing plugin: Lighting Sample
Plugin successfully installed
Installing plugin: Mesh Lod Sample
Plugin successfully installed
Installing plugin: New Instancing Sample
Plugin successfully installed
Installing plugin: Particle Effects Sample
Plugin successfully installed
Installing plugin: Skeletal Animation Sample
Plugin successfully installed
Installing plugin: Sky Box Sample
Plugin successfully installed
Installing plugin: Sky Dome Sample
Plugin successfully installed
Installing plugin: Sky Plane Sample
Plugin successfully installed
Installing plugin: Smoke Sample
Plugin successfully installed
Installing plugin: Sphere Mapping Sample
Plugin successfully installed
Installing plugin: PNTriangles Sample
Plugin successfully installed
Installing plugin: Tessellation Sample
Plugin successfully installed
Installing plugin: Texture Array Sample
Plugin successfully installed
Installing plugin: Texture Effects Sample
Plugin successfully installed
Installing plugin: Transparency Sample
Plugin successfully installed
Installing plugin: Volume CSG Sample
Plugin successfully installed
Installing plugin: Volume Terrain Sample
Plugin successfully installed
Installing plugin: Volume Textures Sample
Plugin successfully installed
Texture: thumb_bezier.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_camtrack.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_char.png: Loading 1 faces(PF_L8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_L8,128x128x1.
libpng warning: iCCP: too many profiles
Texture: thumb_dualquaternionskinning.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_dyntex.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_facial.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_grass.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_lighting.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_meshlod.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_newinstancing.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_tessellation.png: Loading 1 faces(PF_L8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_L8,128x128x1.
Texture: thumb_particles.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skelanim.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skybox.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skydome.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_skyplane.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_smoke.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_spheremap.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_texarray.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_texfx.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_trans.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_volumecsg.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Texture: thumb_volumeterrain.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
libpng warning: iCCP: known incorrect sRGB profile
Texture: thumb_voltex.png: Loading 1 faces(PF_A8B8G8R8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
komsoft
Gnoblar
Posts: 2
Joined: Fri Nov 04, 2016 8:40 pm

Re: Qt + Ogre

Post by komsoft »

Seems like I was able to manage display on QWindow directly:

https://1drv.ms/i/s!Ak9T6uPWtlS9hKQsHsSQ1y3gPSfcWA

Seems like a problem with retina display.

Regards
Pawel
Post Reply