I noticed in a progress report that v2.2 has refactored shaders and since I'm working on trying to implement solid wireframe shaders, I've got a few questions.
Are there any benefits that I might get out of going to v2.2 for doing vertex and fragment shaders? Possibly any examples? About the only thing I do in 2.1 is unlit manual wireframe objects, so ... anything to be aware of moving to 2.2? Considered stable?
A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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