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Best Game Engine for Ogre

Posted: Wed May 11, 2005 10:51 am
by kiketom
HI all!

What do you think is the best game engine to coexits with OGRE?

SDL, yake ...

Thx.

:wink:

Posted: Wed May 11, 2005 12:29 pm
by jacmoe
yake. :)
Or you could/should integrate Ogre with other libs - lots of threads here on that.

Posted: Wed May 11, 2005 4:01 pm
by amlug
Yes, yake is good.
I programming my own engine and I hope it will be the best. :wink:
(joke)

Ralph

Posted: Wed May 11, 2005 4:08 pm
by KingLeonid
SDL is not a game engine, it's low level graphics wrapper, mostly for 2D.
I think you mean some high level game engines (like yake) that allow you quickly create different types of games.
In SDL you should do all dirty work by yourself, I mean collision detection, sprite animation, sound effects, AI ...

So Yake and SDL lay on different levels of abstraction.

Posted: Wed May 11, 2005 4:16 pm
by kiketom
OK, thx all.
:D

Posted: Wed May 11, 2005 4:32 pm
by Vectrex
don't forget Yake is in an unstable state right now, so some parts may not work completely.

Posted: Wed May 11, 2005 4:42 pm
by kiketom
Ok.
But then, what is the best complement to OGRE???

If i want to make a simple 3D game.
I use OGRE to rendering scenes and for the sound, network and inputs like joytick , what???

:roll:

Posted: Wed May 11, 2005 4:46 pm
by psyclonist
kiketom wrote:But then, what is the best complement to OGRE???
I doubt there's a "best". "best" is relative and depends on the project. Use what fits your needs most.

-psy

Posted: Wed May 11, 2005 4:57 pm
by kiketom
But "yake" is in an unstable state right now.

There are more alternatives???

Which one???

Thaks.

Posted: Wed May 11, 2005 5:24 pm
by Vectrex
well bugger all really :) Ogre is generally for more advanced users so it's not a simple package. Although it isn't that hard to use one of the many physics wrappers (like Ogrenewt etc) and FMOD for sound. If you just want to make quick games then Blitz3d (or BlitzMax) would be a hassle free alternative.

Posted: Wed May 11, 2005 5:35 pm
by psyclonist
kiketom wrote:But "yake" is in an unstable state right now.
Which freely available engine that uses Ogre isn't!? Btw, most of Yake's components are pretty stable, just not all of them ;)

-psy

Very fast u want make a game.

Posted: Wed May 11, 2005 7:18 pm
by erkeko
I think that kiketom want to make a game in a few time. I think he want to give the game do it!.

:wink:

Posted: Wed May 11, 2005 7:31 pm
by jacmoe
@kiketom:
You have to find out yourself what other libraries you want to use.
If you are new to everything, then I suggest you go and investigate the options.
You should go to the Ogre wiki and browse around there.
Especially the "assembling a toolset" section, etc.

Posted: Wed May 11, 2005 11:00 pm
by sevensevens
Have you looked at PyOgre? Its not exactly a drag-and-drop game creator, but it is easier than using Ogre and C++. If you want to make an RPG, or a Serious Sam style FPS, then go with something BlitzBasic, which will handle collisions, sound, ect for you.

Posted: Thu May 12, 2005 8:18 am
by kiketom
[b]sevensevens[/b]
C++ isn't the problem and i don't know the python language :oops: .But thanks.. :)

[b]erkeko[/b], once a professor of the university said me, so that to repeat a work that already is done???
And above the OGRE (i think) is the BEST free rendering engine .

I only search something that make my work more easy.

And in this posts i have read that the YAKE is the appropiate engine for me.

Thanks for all. :wink: