09:57:18: Creating resource group General
09:57:18: Creating resource group Internal
09:57:18: Creating resource group Autodetect
09:57:18: SceneManagerFactory for type 'DefaultSceneManager' registered.
09:57:18: Registering ResourceManager for type Material
09:57:18: Registering ResourceManager for type Mesh
09:57:18: Registering ResourceManager for type Skeleton
09:57:18: MovableObjectFactory for type 'ParticleSystem' registered.
09:57:18: OverlayElementFactory for type Panel registered.
09:57:18: OverlayElementFactory for type BorderPanel registered.
09:57:18: OverlayElementFactory for type TextArea registered.
09:57:18: Registering ResourceManager for type Font
09:57:18: ArchiveFactory for archive type FileSystem registered.
09:57:18: ArchiveFactory for archive type Zip registered.
09:57:18: FreeImage version: 3.10.0
09:57:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
09:57:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
09:57:18: DDS codec registering
09:57:18: Registering ResourceManager for type HighLevelGpuProgram
09:57:18: Registering ResourceManager for type Compositor
09:57:18: MovableObjectFactory for type 'Entity' registered.
09:57:18: MovableObjectFactory for type 'Light' registered.
09:57:18: MovableObjectFactory for type 'BillboardSet' registered.
09:57:18: MovableObjectFactory for type 'ManualObject' registered.
09:57:18: MovableObjectFactory for type 'BillboardChain' registered.
09:57:18: MovableObjectFactory for type 'RibbonTrail' registered.
09:57:18: *-*-* OGRE Initialising
09:57:18: *-*-* Version 1.6.0RC1 (Shoggoth)
09:57:18: Loading library RenderSystem_Direct3D9_d
09:57:18: Installing plugin: D3D9 RenderSystem
09:57:18: D3D9 : Direct3D9 Rendering Subsystem created.
09:57:18: D3D9: Driver Detection Starts
09:57:18: D3D9: Driver Detection Ends
09:57:18: Plugin successfully installed
09:57:18: Loading library RenderSystem_GL_d
09:57:18: Installing plugin: GL RenderSystem
09:57:18: OpenGL Rendering Subsystem created.
09:57:18: Plugin successfully installed
09:57:18: Loading library Plugin_OctreeSceneManager_d
09:57:18: Installing plugin: Octree & Terrain Scene Manager
09:57:18: Plugin successfully installed
09:57:18: Loading library Plugin_CgProgramManager_d
09:57:18: Installing plugin: Cg Program Manager
09:57:18: Plugin successfully installed
09:57:18: Loading library Plugin_ParticleFX_d
09:57:18: Installing plugin: ParticleFX
09:57:18: Particle Emitter Type 'Point' registered
09:57:18: Particle Emitter Type 'Box' registered
09:57:18: Particle Emitter Type 'Ellipsoid' registered
09:57:18: Particle Emitter Type 'Cylinder' registered
09:57:18: Particle Emitter Type 'Ring' registered
09:57:18: Particle Emitter Type 'HollowEllipsoid' registered
09:57:18: Particle Affector Type 'LinearForce' registered
09:57:18: Particle Affector Type 'ColourFader' registered
09:57:18: Particle Affector Type 'ColourFader2' registered
09:57:18: Particle Affector Type 'ColourImage' registered
09:57:18: Particle Affector Type 'ColourInterpolator' registered
09:57:18: Particle Affector Type 'Scaler' registered
09:57:18: Particle Affector Type 'Rotator' registered
09:57:18: Particle Affector Type 'DirectionRandomiser' registered
09:57:18: Particle Affector Type 'DeflectorPlane' registered
09:57:18: Plugin successfully installed
09:57:18: CPU Identifier & Features
09:57:18: -------------------------
09:57:18: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3500+
09:57:18: * SSE: yes
09:57:18: * SSE2: yes
09:57:18: * SSE3: yes
09:57:18: * MMX: yes
09:57:18: * MMXEXT: yes
09:57:18: * 3DNOW: yes
09:57:18: * 3DNOWEXT: yes
09:57:18: * CMOV: yes
09:57:18: * TSC: yes
09:57:18: * FPU: yes
09:57:18: * PRO: yes
09:57:18: * HT: no
09:57:18: -------------------------
09:57:18: D3D9 : Subsystem Initialising
09:57:18: D3D9RenderSystem::_createRenderWindow "Eurotour 2", 800x600 fullscreen miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=true
09:57:18: D3D9 : Created D3D9 Rendering Window 'Eurotour 2' : 800x600, 32bpp
09:57:19: Registering ResourceManager for type Texture
09:57:19: Registering ResourceManager for type GpuProgram
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT16_R
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT32_R
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT16_GR
09:57:19: D3D9: Vertex texture format supported - PF_FLOAT32_GR
09:57:19: RenderSystem capabilities
09:57:19: -------------------------
09:57:19: RenderSystem Name: Direct3D9 Rendering Subsystem
09:57:19: GPU Vendor: nvidia
09:57:19: Device Name: NVIDIA GeForce 9600 GT
09:57:19: Driver Version: 6.14.11.7519
09:57:19: * Fixed function pipeline: yes
09:57:19: * Hardware generation of mipmaps: yes
09:57:19: * Texture blending: yes
09:57:19: * Anisotropic texture filtering: yes
09:57:19: * Dot product texture operation: yes
09:57:19: * Cube mapping: yes
09:57:19: * Hardware stencil buffer: yes
09:57:19: - Stencil depth: 8
09:57:19: - Two sided stencil support: yes
09:57:19: - Wrap stencil values: yes
09:57:19: * Hardware vertex / index buffers: yes
09:57:19: * Vertex programs: yes
09:57:19: * Fragment programs: yes
09:57:19: * Geometry programs: no
09:57:19: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
09:57:19: * Texture Compression: yes
09:57:19: - DXT: yes
09:57:19: - VTC: no
09:57:19: * Scissor Rectangle: yes
09:57:19: * Hardware Occlusion Query: yes
09:57:19: * User clip planes: yes
09:57:19: * VET_UBYTE4 vertex element type: yes
09:57:19: * Infinite far plane projection: yes
09:57:19: * Hardware render-to-texture: yes
09:57:19: * Floating point textures: yes
09:57:19: * Non-power-of-two textures: yes
09:57:19: * Volume textures: yes
09:57:19: * Multiple Render Targets: 4
09:57:19: - With different bit depths: yes
09:57:19: * Point Sprites: yes
09:57:19: * Extended point parameters: yes
09:57:19: * Max Point Size: 8192
09:57:19: * Vertex texture fetch: yes
09:57:19: - Max vertex textures: 4
09:57:19: - Vertex textures shared: no
09:57:19: * Render to Vertex Buffer : no
09:57:19: * DirectX per stage constants: yes
09:57:19: ***************************************
09:57:19: *** D3D9 : Subsystem Initialised OK ***
09:57:19: ***************************************
09:57:19: ResourceBackgroundQueue - threading disabled
09:57:19: Particle Renderer Type 'billboard' registered
09:57:19: SceneManagerFactory for type 'OctreeSceneManager' registered.
09:57:19: SceneManagerFactory for type 'TerrainSceneManager' registered.
09:57:19: !!! Direct3D Device Lost!
09:57:27: Creating resource group Textures
09:57:27: Added resource location 'gfx/textures' of type 'FileSystem' to resource group 'Textures'
09:57:27: Initialising resource group Textures
09:57:27: Parsing scripts for resource group Textures
09:57:27: Finished parsing scripts for resource group Textures
09:57:27: Creating resource group Caelum
09:57:27: Added resource location 'gfx/caelum' of type 'FileSystem' to resource group 'Caelum'
09:57:27: Creating resource group TerrMeshes
09:57:27: Added resource location 'gfx/geometries' of type 'FileSystem' to resource group 'TerrMeshes'
09:57:27: Creating resource group TerrMaterials
09:57:27: Added resource location 'gfx/geometries/materials' of type 'FileSystem' to resource group 'TerrMaterials'
09:57:27: Initialising resource group Caelum
09:57:27: Parsing scripts for resource group Caelum
09:57:27: Parsing script GroundFog.program
09:57:27: Parsing script Haze.program
09:57:27: Parsing script MinimalCompositorVP.program
09:57:27: Parsing script DepthComposer.material
09:57:27: Parsing script GroundFog.material
09:57:27: Parsing script LayeredClouds.material
09:57:27: Compiler error: unknown error in LayeredClouds.material(78): token "paran_named" is not recognized
09:57:27: Parsing script moon.material
09:57:27: Parsing script PointStarfield.material
09:57:28: Parsing script Precipitation.material
09:57:28: Parsing script SkyDome.material
09:57:28: Parsing script Starfield.material
09:57:28: Parsing script Sun.material
09:57:28: Parsing script DepthComposer.compositor
09:57:28: Parsing script Precipitation.compositor
09:57:28: Finished parsing scripts for resource group Caelum
09:57:28: Initialising resource group TerrMeshes
09:57:28: Parsing scripts for resource group TerrMeshes
09:57:28: Finished parsing scripts for resource group TerrMeshes
09:57:28: Initialising resource group TerrMaterials
09:57:28: Parsing scripts for resource group TerrMaterials
09:57:28: Parsing script ...
09:57:28: Finished parsing scripts for resource group TerrMaterials
09:57:28: TerrainSceneManager: Registered a new PageSource for type Heightmap
09:57:29: Mesh: Loading ... .mesh.
09:57:44: Caelum: Initialising Caelum system...
09:57:44: Caelum: Creating caelum sub-components.
09:57:44: Texture: EarthClearSky2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
09:57:44: Texture: AtmosphereDepth.png: Loading 1 faces(PF_R8G8B8,32x1x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x1x1.
09:57:44: Caelum: Creating CaelumSphericDome sphere mesh resource...
09:57:44: Caelum: generateSphericDome DONE
09:57:44: Texture: sun_disc.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
09:57:44: D3D9 : Loading 2D Texture, image name : 'moon_disc.dds' with 2147483647 mip map levels
09:57:44: D3D9 : Loading 2D Texture, image name : 'noise1.dds' with 2147483647 mip map levels
09:57:44: D3D9 : Loading 2D Texture, image name : 'noise2.dds' with 2147483647 mip map levels
09:57:44: D3D9 : Loading 2D Texture, image name : 'noise4.dds' with 2147483647 mip map levels
09:57:44: Caelum: DONE initializing
09:57:44: Creating resource group ...
09:57:48: Caelum: Recomputing starfield geometry.
09:57:57: D3D9TextureManager released:
09:57:57: 0 unmanaged textures
09:57:57: D3D9HardwareBufferManager released:
09:57:57: 0 unmanaged vertex buffers
09:57:57: 0 unmanaged index buffers
09:57:57: Reset device ok w:800 h:600
09:57:57: !!! Direct3D Device Lost!
09:57:57: D3D9TextureManager recreated:
09:57:57: 0 unmanaged textures
09:57:57: D3D9HardwareBufferManager recreated:
09:57:57: 0 unmanaged vertex buffers
09:57:57: 0 unmanaged index buffers
09:57:57: !!! Direct3D Device successfully restored.
09:57:57: OGRE EXCEPTION(3:RenderingAPIException): Failed to DrawPrimitive : An undetermined error occurred in D3D9RenderSystem::_render at f:\codingextra\ogre\shoggoth_vc8\ogre\rendersystems\direct3d9\src\ogred3d9rendersystem.cpp (line 2908)