i'm using ogremax to load a scene. When camera "sees" objects in small angle the textures (jpg) are very blurry... so i think i must use anisotropic filtering.
i add this to my code... it compiles corectly, but nothing changes ingame. Is there anything else i must do?
This could be the fact that JPEGs can introduce a lot of artifacts or, more commonly, the mip-maps that are generated are poor and it's making it blurry. Take a screenshot of before and after turning anisotropic filtering on for comparison and post them here. Also try exporting your texture as a DDS or PNG - the DDS format can hold mip-map data and PNGs don't lose much (or any, if you use a loss-less format) quality, but have no mip-maps until run-time.