I don't see any inter-object shadows there so I assume you've also reimplemented the ODE demos fake shadows
Nope, it's using SHADOWTYPE_STENCIL_MODULATIVE. The ball and capsule have shadow receiving switched off 'cos of the artifacts you get on the curved bits (like someone posted recently regarding the BSP collision demo) when they're shadowing themselves. The boxes
do receive shadows, but for some reason I'd switched that off to take this shot!
Any idea on how soon/far a plugin release can be expected.
Nope, no idea.
A while I'd think. I've implemented wrappers for all the current ODE functionality and I'm now in the process of reimplementing all (or at least the majority of) the ODE tests as a testing suite.
I'm planning to utilise this in my entry to the
Retro Remakes 2004 competition, which is pencilled in to start in July. So fingers crossed it'll all be complete and tested by then, together with additional wrappers to make it easier to create vehicles and ragdolls.
A retro game written with state of the art graphics and physics engines? Go figure!