Perhaps one of the solutions is by grouping the compositors in different resource group that are not going to be unloaded, but in my case that is not possible, because the compositors and others game assets are in a single archive file which is grouped by Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME. Or perhaps the solution is by preventing the compositor to not be unloaded by any means, but unfortunately I cannot achieve this way, I have tried to copy and maintain the ReourcePtr of the compositor in order to the resource unloading won't unload the resource - failed, I have tried to 'touch' the resource regularly - also failed, I have tried to move the resource to another resource group in runtime with 'changeGroupOwnership()' - worse, it crashed :p.
"Most of my compositors" stated above means there are a few compositors that are still usable after unload process being called, and unfortunately I cannot figured out what's the difference between those compositors :p.
Thanks before for any help
