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Re: OgrePhysX - added destruction + Demo

Posted: Tue Jun 18, 2013 5:43 pm
by Shtuka
BTW: Here is a little Raptor clone http://www.youtube.com/watch?v=961EVspCiOY written by me using OGRE+OgrePhysX.

Re: OgrePhysX - added destruction + Demo

Posted: Tue Oct 08, 2013 10:10 pm
by nickG
somebody tried fix ragdoll?

Re: OgrePhysX - added destruction + Demo

Posted: Wed Oct 08, 2014 2:07 pm
by Emperor2k3
I extended OgrePhysX to support batched geometry. This allows me to produce plenty of destructible objects at the same time. I already requested a pull request to Shtuka.
Here the link to my fork and changes on bitbucket:
https://bitbucket.org/Emperor2k3/ogrephysx/

I would appreciate each bug report regarding the batching feature!
Regards!

Re: OgrePhysX - added destruction + Demo

Posted: Wed Oct 08, 2014 2:09 pm
by Emperor2k3
nickG wrote:somebody tried fix ragdoll?
I would try because i am also interested in that stuff. Do you have any proper sample mesh with bones which i can use for testing?