Ogre AppWizards 1.8.0
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- OGRE Retired Moderator
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Ogre AppWizards 1.8.0
Hi Ogre people
(Updated February 2015)
Ogre 1.8.0 AppWizard for Visual Studio 2010/2008/2005, KDevelop, QtCreator and Code::Blocks is ready.
Get it from Bitbucket:
https://bitbucket.org/ogreaddons/ogreappwizards
Or, by using these direct links:
Windows:
Ogre AppWizard 1.8.0 for Code::Blocks
Ogre AppWizard 1.8.0 for Visual C++ 2010 Express (VC10)
Ogre AppWizard 1.8.0 for Visual C++ 2010 (VC10)
Ogre AppWizard 1.8.0 for Visual C++ 2008 Express (VC9)
Ogre AppWizard 1.8.0 for Visual C++ 2008 (VC9)
Ogre AppWizard 1.8.0 for Visual Studio 2005 (VC8)
Ogre AppWizard 1.8.0 for QtCreator
Linux:
Ogre AppWizard 1.8.0 for KDevelop 4 (Tutorial Framework)
Ogre AppWizard 1.8.0 for KDevelop 4 (Minimal)
Ogre AppWizard 1.8.0 for QtCreator
Enjoy.
(Updated February 2015)
Ogre 1.8.0 AppWizard for Visual Studio 2010/2008/2005, KDevelop, QtCreator and Code::Blocks is ready.
Get it from Bitbucket:
https://bitbucket.org/ogreaddons/ogreappwizards
Or, by using these direct links:
Windows:
Ogre AppWizard 1.8.0 for Code::Blocks
Ogre AppWizard 1.8.0 for Visual C++ 2010 Express (VC10)
Ogre AppWizard 1.8.0 for Visual C++ 2010 (VC10)
Ogre AppWizard 1.8.0 for Visual C++ 2008 Express (VC9)
Ogre AppWizard 1.8.0 for Visual C++ 2008 (VC9)
Ogre AppWizard 1.8.0 for Visual Studio 2005 (VC8)
Ogre AppWizard 1.8.0 for QtCreator
Linux:
Ogre AppWizard 1.8.0 for KDevelop 4 (Tutorial Framework)
Ogre AppWizard 1.8.0 for KDevelop 4 (Minimal)
Ogre AppWizard 1.8.0 for QtCreator
Enjoy.
Last edited by jacmoe on Wed Feb 04, 2015 10:50 pm, edited 21 times in total.
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- OGRE Retired Moderator
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Re: Ogre AppWizard 1.7.x RC1
An nsis-powered CMake project generator will follow.
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- OGRE Retired Moderator
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Re: Ogre AppWizard 1.7.x RC1
Fixed a goof-up - If anyone downloaded the RC1, get the RC1.1
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- OGRE Retired Moderator
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Re: Ogre AppWizard 1.7.x RC1.1
wizard expects an environment variable OGRE_HOME.
Point it to your Cthugha sdk directory, ie your_ogre_build_directory/sdk.
Don't forget to have configured your build to install the samples source: OGRE_INSTALL_SAMPLES_SOURCE.
The Point it to your Cthugha sdk directory, ie your_ogre_build_directory/sdk.
Don't forget to have configured your build to install the samples source: OGRE_INSTALL_SAMPLES_SOURCE.
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- OGRE Retired Moderator
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Re: Ogre AppWizard 1.7.x RC1.1
If you want a wizard for VC8, you need to speak up.
I don't have it, but I think I can manage to produce a wizard nonetheless.
I don't have it, but I think I can manage to produce a wizard nonetheless.
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Re: Ogre AppWizard 1.7.x RC1.1
RC 1.2 has been released - links updated - see first post.
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Re: Ogre AppWizard 1.7.x RC1.3
RC 1.3 was released - links updated.
Some small fixes.
If anyone needs a wizard for VS2005, they still need to speak up..
Otherwise I won't do it.
Some small fixes.
If anyone needs a wizard for VS2005, they still need to speak up..
Otherwise I won't do it.
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- Orc
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Re: Ogre AppWizard 1.7.x RC1.3
Please, for VS2005 would be much appreciated
I've got my engine running on Ogre v1.7 already, but I'm working on a number of other projects as well.
regards
Alex
I've got my engine running on Ogre v1.7 already, but I'm working on a number of other projects as well.
regards
Alex
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- OGRE Retired Moderator
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Re: Ogre AppWizard 1.7.x RC1.3
I'll see what I can do.
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- Orc
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Re: Ogre AppWizard 1.7.x RC1.3
Thank's mate, you're a gemjacmoe wrote:I'll see what I can do.
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Re: Ogre AppWizard 1.7.x RC1.3
It's on my to-do. In a day or two.
I am making it blindly as I don't have VS2005; I count on you to complain if it doesn't work.
I am making it blindly as I don't have VS2005; I count on you to complain if it doesn't work.
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Re: Ogre AppWizard 1.7.x RC1.3
Here it is, the Appwizard for VS 2005 (VC8):
http://ogreappwizards.googlecode.com/fi ... .7.0_4.exe
I am unable to test it, so I am counting on feedback.
http://ogreappwizards.googlecode.com/fi ... .7.0_4.exe
I am unable to test it, so I am counting on feedback.
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- Greenskin
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Re: Ogre AppWizard 1.7.x RC1.3
And feedback you shall have - testing it now
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- Orc
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Re: Ogre AppWizard 1.7.x RC1.3
G'day jacmoe,
good news, the app wizard for vs2005 works fine, just had to change some of the pathing for my system, and add in the $(BOOST_ROOT) for the includes and lib paths and it all went well.
Thanks for the Wizard, you Wizard
regards
Alex
good news, the app wizard for vs2005 works fine, just had to change some of the pathing for my system, and add in the $(BOOST_ROOT) for the includes and lib paths and it all went well.
Thanks for the Wizard, you Wizard
regards
Alex
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- Greenskin
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Re: Ogre AppWizard 1.7.x RC1.3
Works fine here too. I don't use Boost though, so $(POCO_BASE) was my requirement.
For the record though, I'm looking forward to a CMake-based version as I target multiple platforms. That said, I tend to fiddle around the innards of CMake files myself, so it'd be more a starting point than a necessity for me
For the record though, I'm looking forward to a CMake-based version as I target multiple platforms. That said, I tend to fiddle around the innards of CMake files myself, so it'd be more a starting point than a necessity for me
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Re: Ogre AppWizard 1.7.x RC1.3
There is some sort of CMake script to go along with it - in that Ogitor uses the AppWizard 'framework' for the sample app loader.
I just need to package it.
I am glad that I managed to produce a working wizard for VC8 on the first run - normally my machine is littered with test projects whenever I test those..
I just need to package it.
I am glad that I managed to produce a working wizard for VC8 on the first run - normally my machine is littered with test projects whenever I test those..
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Re: Ogre AppWizard 1.7.x RC1.3
Ogre AppWizards have become final - links updated.
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Re: Ogre AppWizards 1.7.0
I just realized the irony that your avatar is a wizard, and you make the AppWizard. Was that intentional?
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Re: Ogre AppWizards 1.7.0
Of course not!
But it fits..
But it fits..
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- Gnoll
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Re: Ogre AppWizards 1.7.0
P.S: Jacmoe is a Wizard of First Order, beware of his uncontested magic!!
Ismail TARIM
Ogitor - Ogre Scene Editor
WWW:http://www.ogitor.org
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Ogitor - Ogre Scene Editor
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Re: Ogre AppWizards 1.7.0
Yeah, yeah ..
The real wizards are you who doesn't have to explicitly create app-wizards and use wizard avatars to be one.
If this helps people out and make their first Ogre encounter easier, or make them more productive, or both, that's reason enough for me.
I have a CMake variant in the oven as well..
The real wizards are you who doesn't have to explicitly create app-wizards and use wizard avatars to be one.
If this helps people out and make their first Ogre encounter easier, or make them more productive, or both, that's reason enough for me.
I have a CMake variant in the oven as well..
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Re: Ogre AppWizards 1.7.0
Heh - why have no one complained about the AppWizard *not* taking Boost into account?!
I will update the wizards to using OGRE_HOME/boost_1_41 for includes and OGRE_HOME/boost_1_41/lib for libs...
Well, I don't blame any of you, because you wouldn't notice, unless you're using the pre-compiled SDK.
And haven't got Boost installed.
<edit>
I wonder what I should call the release?
0.7.0.1 ?
</edit>
I will update the wizards to using OGRE_HOME/boost_1_41 for includes and OGRE_HOME/boost_1_41/lib for libs...
Well, I don't blame any of you, because you wouldn't notice, unless you're using the pre-compiled SDK.
And haven't got Boost installed.
<edit>
I wonder what I should call the release?
0.7.0.1 ?
</edit>
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- OGRE Retired Moderator
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Re: Ogre AppWizards 1.7.0
The wizards have been updated..
Links in the first post.
<edit>
I went with the 1.7.0_1 name.
</edit>
Links in the first post.
<edit>
I went with the 1.7.0_1 name.
</edit>
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- Greenskin
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Re: Ogre AppWizards 1.7.0
Possibly because I use POCO and am used to fiddling with Application Wizards once their done?jacmoe wrote:Heh - why have no one complained about the AppWizard *not* taking Boost into account?!
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Re: Ogre AppWizards 1.7.0_1
You are excused - but the SDK uses Boost.
Which means that I probably have to do yet another wizard... *sigh* .. with an option (checked by default) specifying Boost or not.
Which means that I probably have to do yet another wizard... *sigh* .. with an option (checked by default) specifying Boost or not.
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