glsl preprocessor

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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Wolfmanfx
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Re: glsl preprocessor

Post by Wolfmanfx » Mon Nov 07, 2011 12:44 am

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Ident
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Re: glsl preprocessor

Post by Ident » Sun Oct 05, 2014 5:30 pm

Seems to be broken again (if it was ever fully fixed) in Ogre default branch. I use a modified version based off default branch commit: 5a58377.

I can use if and else without issues, but i cant use #elif. I worked around elif by using only if-directives but it makes the code less pretty.
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