Hi,
I'm not sure where to post this but, I've been thinking it would be a good idea to have some kind of repository containing all binaries & stuffs related to Ogre.
This came to my mind as I was looking for x64 and MSVC11 compiled Ogre 1.7.3 binaries, and couldn't find any place to grab them.
I've set up a web repository which you can find here : http://ogrebin.org
If there is something you feel should be on the repository but isn't at the moment, or if you have any suggestion on how to improve the system, just let me know and I'll make sure to fix that.
When I've got some more time, I'll upload MSVC10 & 11 compiled Ogre 1.8 RC1 libs and binaries.
I think it would also be nice to have some kind of gallery displaying Ogre demos and showcases applications. It would allow users to browse through these, display screenshots and videos, and of course provide a direct download link.
Meanwhile, if anybody is interested I'd be delighted to add their application on the repository.
Ogre Repository
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Mind Calamity
- Ogre Magi
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Re: Ogre Repository
Hmm, I don't know how much of a good idea this is, as you'd need to keep all the binaries compiled against a non-changed version of OGRE.
Maybe host some art up there ? I mean 3D animated/rigged models licensed under the creative commons or other free licenses, but in OGRE-ready version.
Something like BlendSwap comes to mind.
I wouldn't mind converting/setting up some models from there to work with OGRE.
Another thing would be to upload updated versions of say OgreBullet, which has project files that haven't been updated since Visual Studio 2005.
Maybe host some art up there ? I mean 3D animated/rigged models licensed under the creative commons or other free licenses, but in OGRE-ready version.
Something like BlendSwap comes to mind.
I wouldn't mind converting/setting up some models from there to work with OGRE.
Another thing would be to upload updated versions of say OgreBullet, which has project files that haven't been updated since Visual Studio 2005.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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duststorm
- Minaton
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Re: Ogre Repository
Could be a great place to build a repository of assets to use with a new elaborate Ogre features presentation demo, or improve the current Ogre Samples art.
At the same time it could be a repository for anyone who wants free licensed resources
At the same time it could be a repository for anyone who wants free licensed resources
Developer @ MakeHuman.org
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Mind Calamity
- Ogre Magi
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Re: Ogre Repository
Yes, and maybe add some/all of the wiki's CookBook shaders particle systems with previews, and maybe more newbie-friendly instructions ?
Again, Blendswap comes to mind.
Again, Blendswap comes to mind.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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Alexiss
- Halfling
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- Joined: Wed Aug 10, 2011 2:11 pm
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Re: Ogre Repository
Well, I don't think that's much of problem, if everyone contributes and sends compiled version for different versions, we could quickly accumulate a broad range of versions.Hmm, I don't know how much of a good idea this is, as you'd need to keep all the binaries compiled against a non-changed version of OGRE.
Regarding disk space, I can probly allocate 50 or 100GB to OgreBin.org for starters.
I like that idea a LOT !Maybe host some art up there ? I mean 3D animated/rigged models licensed under the creative commons or other free licenses, but in OGRE-ready version.
As a matter of fact, that's something I've been planning on doing for several months. I'm working on a world editor, and I wanted to add some kind of online asset browser, which would allow users to quickly search through an online repository and add assets by drag-dropping into their scene.
Please do :-)I wouldn't mind converting/setting up some models from there to work with OGRE.
Yes. More generally, I was thinking all kind of kind of demos and applications. Could be split into categories of course.Yes, and maybe add some/all of the wiki's CookBook shaders particle systems with previews
We could even allow users to run the demos from their web browser using one of the Ogre embedded project (Google NaCl come to my mind, but I know there are at least 2 other projects in the showcase forum featuring something similar)
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duststorm
- Minaton
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Re: Ogre Repository
I have come across an online asset viewer that showed 3D previews in the web browser of .blend files using WebGL, on the Peragro Tempus wiki. (http://wiki.peragro.org/index.php/Tools/DAMN)
Assets are stored in an svn repository, and can then be viewed through the web interface.
I thought this was a cool, though very ambitious, idea.
I have made a collection of Ogre assets too for my project, and would also be willing to share some of them.
Assets are stored in an svn repository, and can then be viewed through the web interface.
I thought this was a cool, though very ambitious, idea.
I have made a collection of Ogre assets too for my project, and would also be willing to share some of them.
Developer @ MakeHuman.org
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Mind Calamity
- Ogre Magi
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Re: Ogre Repository
Ok, guys so, how about we setup a site too ?
Like Blendswap, a gallery would be very much practical.
How about setting up Wordpress/Joomla ? If there isn't a theme (+ maybe a gallery plugin) already, I'd gladly create one.
I'm beginning to like this idea, and 100 GB should be sufficient, while on topic, how much bandwidth can you provide ?
If there's interest I'd gladly contribute in any way I can.
And about the web asset preview, there's also the NaCl-alternative - OpenSpace3D, which uses OGRE, so we could use their plugin to showcase the assets in realtime.
(BTW I think this should be in General Discussion, instead of here)
Like Blendswap, a gallery would be very much practical.
How about setting up Wordpress/Joomla ? If there isn't a theme (+ maybe a gallery plugin) already, I'd gladly create one.
I'm beginning to like this idea, and 100 GB should be sufficient, while on topic, how much bandwidth can you provide ?
If there's interest I'd gladly contribute in any way I can.
And about the web asset preview, there's also the NaCl-alternative - OpenSpace3D, which uses OGRE, so we could use their plugin to showcase the assets in realtime.
(BTW I think this should be in General Discussion, instead of here)
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
-
Alexiss
- Halfling
- Posts: 74
- Joined: Wed Aug 10, 2011 2:11 pm
- x 11
Re: Ogre Repository
That would be great.duststorm wrote:I have made a collection of Ogre assets too for my project, and would also be willing to share some of them.
I've started looking around for web repository systems/plugin-ins but haven't found anything suiting our needs.Mind Calamity wrote:Ok, guys so, how about we setup a site too ?
Like Blendswap, a gallery would be very much practical.
How about setting up Wordpress/Joomla ? If there isn't a theme (+ maybe a gallery plugin) already, I'd gladly create one.
I haven't got any experience with Wordpress or Joomla, but I don't mind learning. I can work on the code, but I am terrible when it comes down to layout, colours, template.
I think we could split the repository module in 3 categories : Art assets, Demos & Showcases, and Binaries (read compiled libs, sources and such).
Each would be displayed in a specific way. Some kind of gallery - like you suggested - for assets and demos, and maybe some kind of graphic file browser for the binaries.
Should be around 100mbps in Europe, unlimited traffic.Mind Calamity wrote:I'm beginning to like this idea, and 100 GB should be sufficient, while on topic, how much bandwidth can you provide ?
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Mind Calamity
- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: Ogre Repository
Well great, I can take care of the layout (if you guys don't mind CSS3 is my preference when making new websites), you can see my latest (incomplete) work, I left it right now to resume my game's development as a website can wait, right ? If you want you can see it here.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
---------------------
HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt