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Ogre Helpes us to win AGDC best indie game award. DL it now

Posted: Sun Dec 05, 2004 2:11 am
by Mdobele
Hi Guys

Well i have just returned home from the Australian Game Developers Conference that was held in Melbourne. ( Thats in Australia, same as me ) where we entered our student game/prototype into the Best Indie Game competition....... and WON.

Using a combination of OGRE, ODE, RAKNET and FMOD we managed to make a fun little racing game in a simmiliar theme to Mario Kart with cute chars riding on scooters. This was made in only a staggering 12 weeks ( still tired ) by a team of 4 coders and 6 artists all currently students doing a Degree in Games.

We certainly raised some eyebrows with what we achieved and hopefully managed to enlighten some more people, especially other games companies about the benefits and wonders of OGRE. Anyhow its been a busy 4 days so I'm off to get some much needed sleep.

Here are some good pics I'd like to share with you guys

Here is a pic of us , one of our lecturers, and a member of the runner up team ambushing poor old BILL ROPER ( yes the man himself!!!! ) at the awards dinner. ( I'm the dag lower left. sry ladies I'm taken :lol: )


Two of our artists smooooothly entertaining the booth babes as they played our game. They voted for us as well 8)


And again


After SUBTLY Mentioning to the Quensland government booth that we were also from Queensland we managed to get them to promote our game for us all day!! ( Thats one of my daggy lecturers in the shot. LOL )


One of the artists on the team is a mate of a distibutor for 3DSMAX down under so we got it on there as well. WOOOT.




Apart from getting industry recognition which is simply GOLD on our resumes we also scored a RETAIL copy of MAX 7 so we cant be happier.

For pics of our actuall game i'll simply refer you to our announcement of the ALPHA stage here

I'll post some updated screenies of the game when i finally awaken from this coma I am gleefully about to fall into.

Thanks to everyone here for all your contributions.
The Primed Games Team.

Posted: Sun Dec 05, 2004 1:16 pm
by Kencho
Glad you won guys (and seems that gals too :)). Good job (I hope we can play your game soon - I love Mario Kart :D)

Seems that this is the beginning of another great company ;)

Posted: Sun Dec 05, 2004 1:41 pm
by SpannerMan
Congrats Primed Games, good job!

Posted: Sun Dec 05, 2004 3:25 pm
by sinbad
Awesome! Well done guys, I'll make an announcement on the site. Looking forward to seeing those new shots, they'll have earned their place in the Featured Projects area for sure :)

Posted: Sun Dec 05, 2004 6:55 pm
by :wumpus:
Wow.. congratulations!

Posted: Sun Dec 05, 2004 7:20 pm
by nfz
:D :D !!!!CONGRATS!!!!! :D :D

Posted: Sun Dec 05, 2004 7:23 pm
by _mental_
Congrats and good luck with future projects :)

Posted: Mon Dec 06, 2004 1:21 am
by PeterNewman
Well done!

Posted: Mon Dec 06, 2004 2:17 am
by Vectrex
congrats from a melbournite and DAMN I forgot to go to the saturday expo (I even paid) :roll: Last minute projects due tend to make you forget things ;)

Posted: Mon Dec 06, 2004 3:24 am
by gerds

It just goes to show how much game production potential we have down under :)

Posted: Mon Dec 06, 2004 3:26 am
by RyanN
awesome job! well done! :D

Posted: Mon Dec 06, 2004 4:30 am
by megabytes
you guys only won because my game didn't make it :P

nuh, guys, i would have loved to make it down with ya, but i couldn't afford it, damn student allowence. Best of luck, i know how much hard work you guys put into it, you deserve it.

best of luck for the future. :D :D :D

Posted: Mon Dec 06, 2004 5:02 am
by leedgitar
Excellent job, congrats!!

Posted: Mon Dec 06, 2004 7:13 am
by gfactor
Yeah well done again guys.

Although now I'm busting I didn't go cause it seemed like a helluva lot of fun! You guys could have all crashed at my joint, haha

Congrats again.

Posted: Mon Dec 06, 2004 8:05 am
by McSwan

Congrats! It's great to see the guys doing so well at AGDC. I think special thanks should also goto to all the guys involved in the Ogre project.

There have been a number of Ogre projects going on a Qantm, an rts, rpg's, space shooters, and party games.

Mik and the gang got a number of things right with this project, the biggest I think were timeliness and gameplay.

Hopefully the success we are having with the current games will help cement the use use of Ogre in the games course in the future. So next year, we might have more entries in AGDC.

ps. I guess you guys are expecting a good mark now , huh ;) ?

Posted: Mon Dec 06, 2004 10:00 am
by pratty70
Many congratulations, looking forward to getting the opportunity to play the game!

Posted: Mon Dec 06, 2004 10:55 am
by Banania
Congratulations !!!!!!

Posted: Mon Dec 06, 2004 12:40 pm
by Mdobele
Thanks everyone for your warm praises.

My university ( QANTM ) is having our "Industry Night" this friday night. This is where we are given a chance to show case our work to the local, and interstate Games Dev companies who will be attending. So we are madly just fixing a few little bugs in preperation for that.

Its great news and we are so proud that you will be placing us on the Featured Projects page. You will get the screenshots by the end of the week as a couple of the artists simply want to touch up / change a few things in preperation for Friday Night.

We are simply blown away with everything that is happening to us lately. Its still all a bit of a shock.

Posted: Mon Dec 06, 2004 8:08 pm
by temas
Amazing work, congratulations!

Posted: Sun Dec 12, 2004 2:45 am
by Mdobele
Well it certainly has been a busy week for all the guys in the PrimedGames team. we have just finished our last week of uni and had our universities Industry night last Friday. This was a night where all our local game development companies in brisbane and in Queensland, Auran , Krome, Pandemic, THQ, Halfbrick, Fuzzyeyes to name but a few came along to view our work and chat to us about employment opportunities. It was a HUUGE sucess and we have made some great contacts and are hoping we have the same sucess when it comes to actually getting a job.

The other students works with OGRE down here are also fantastic and I am hoping that they will share them with you soon. Some really polished stuff.

We are working on getting a version together that is small enough to realease to you guys. At the moment the install is roughly 130mb ( 6 tracks, 8 characters ) and none of us have that hosting space..... so any suggestions would be appreciated. Pretty confident we could strip it down to 70-90mb once we remove redundant data that is sure to be floating around it. :roll:

Here are some updates pics that you can use on the Featured Projects page. Thanks once again for a great engine.










Posted: Sun Dec 12, 2004 3:09 am
by pjcast
I just want to say great going :!: The game looks very interesting with awesome graphics. And I wish you luck getting into the game industry! I would someday like to get paid for doing games too.

As for the file size of your download, you could think about setting up a bit torrent/tracker... Though, that is really only benificial if you have large amounts of downloads at one time, and you would still incur bandwidth costs if only a few people at a time were to download. Perhaps you could try to propogate your demo into a P2P network (I mean, people claim there are legimate uses for of P2P ;) ).
Sourceforge might also be a viable way to host a file/archive that large if you move your project into opensource.

Posted: Sun Dec 12, 2004 12:54 pm
by Kencho
You can send copies in CD at a low cost :)

I forgot: Good luck with your job opportunities ;)

Posted: Sun Dec 12, 2004 2:45 pm
by geefunk
Hey guys,

Hell of a job. Looks like a lot of fun.

I offered to host the files for one of your Qantm competitors, and I'd like to extend the same offer to you. I have about 10 gigs of space sitting around doing nothing, and an insane amount of bandwidth to use, so I can probably host whatever you got. Just email me at and I'll give you the FTP info.


Posted: Sun Dec 12, 2004 9:13 pm
by sinbad
Thanks for the pics, I'll get those up on the site asap.

Thanks geefunk for offering the space - once I can download it from somewhere, it can go into the SF file release system when I get the example projects page up and running.

Once again, congrats on a very successful project. :)

Posted: Sun Dec 12, 2004 11:35 pm
by Goosey
Amazing work! Great job