SMAA (Antialiasing technique) - image comparison added

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
nickG
Greenskin
Posts: 122
Joined: Fri Jan 20, 2012 6:44 pm
Location: Russia,Moscow

Re: SMAA (Antialiasing technique) - image comparison added

Post by nickG » Thu Jan 24, 2013 6:23 pm

scrawl wrote:Sorry to disappoint you but I've stopped working on it because I simply couldn't figure out what else was wrong. But if someone wants to give it a try here is the current source: https://github.com/scrawl/smaa-ogre
How fix it?
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program SMAA/BlendWeightCalculation_PS: The compile returned an error.
SMAA.h(1086) : error C5201: invalid internal function declaration for "float4 tex2Dlod(sampler2D, float4)
0 x

SufferinPup
Greenskin
Posts: 119
Joined: Tue Mar 02, 2010 11:09 pm
x 2

Re: SMAA (Antialiasing technique) - image comparison added

Post by SufferinPup » Wed Mar 27, 2019 4:55 pm

Sorry for resurrecting this old thread, but does anyone have the smaa.h file? The links here are broken.

Or if someone knows of a SMAA compositor for Ogre that works. I'm using FXAA right now, and it works okay, but it is a bit blurry. I'd like to try SMAA to see if it is any better.
0 x

paroj
OGRE Team Member
OGRE Team Member
Posts: 905
Joined: Sun Mar 30, 2014 2:51 pm
x 195
Contact:

Re: SMAA (Antialiasing technique) - image comparison added

Post by paroj » Thu Mar 28, 2019 11:03 pm

0 x

SufferinPup
Greenskin
Posts: 119
Joined: Tue Mar 02, 2010 11:09 pm
x 2

Re: SMAA (Antialiasing technique) - image comparison added

Post by SufferinPup » Fri Mar 29, 2019 3:55 pm

paroj wrote:
Thu Mar 28, 2019 11:03 pm
here? https://github.com/iryoku/smaa/
That is the original one, it looks like there was one modified to work with ogre created in this thread. I tried the one directly off that page but it looks like it requires a bit of effort to make it work. I'm trying to avoid redoing that work if someone else has already done it. :)
0 x

Post Reply