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Re: SMAA (Antialiasing technique) - image comparison added

Posted: Thu Jan 24, 2013 6:23 pm
by nickG
scrawl wrote:Sorry to disappoint you but I've stopped working on it because I simply couldn't figure out what else was wrong. But if someone wants to give it a try here is the current source: https://github.com/scrawl/smaa-ogre
How fix it?
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program SMAA/BlendWeightCalculation_PS: The compile returned an error.
SMAA.h(1086) : error C5201: invalid internal function declaration for "float4 tex2Dlod(sampler2D, float4)

Re: SMAA (Antialiasing technique) - image comparison added

Posted: Wed Mar 27, 2019 4:55 pm
by SufferinPup
Sorry for resurrecting this old thread, but does anyone have the smaa.h file? The links here are broken.

Or if someone knows of a SMAA compositor for Ogre that works. I'm using FXAA right now, and it works okay, but it is a bit blurry. I'd like to try SMAA to see if it is any better.

Re: SMAA (Antialiasing technique) - image comparison added

Posted: Thu Mar 28, 2019 11:03 pm
by paroj

Re: SMAA (Antialiasing technique) - image comparison added

Posted: Fri Mar 29, 2019 3:55 pm
by SufferinPup
paroj wrote:
Thu Mar 28, 2019 11:03 pm
here? https://github.com/iryoku/smaa/
That is the original one, it looks like there was one modified to work with ogre created in this thread. I tried the one directly off that page but it looks like it requires a bit of effort to make it work. I'm trying to avoid redoing that work if someone else has already done it. :)