Im new here, so sorry about my bad english.
My problem is that every example using RaySceneQueries to get the hit position like this:
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(Item).getWorldFragment().getSingleIntersection();
I'm using Mogre so my methods name a little diferent but similar
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RayResults[i].worldFragment.singleIntersection;
Im using only the Imediate tutorials "terrain.cfg" as only 3D object.
Why is that? Is that a Morge specific problem, or is it ogre related?