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Bug report: 3D elements in overlay have depth checking on

Posted: Fri Jan 28, 2005 12:41 am
by alphageek
From the Overlay::add3D documentation: "Overlays are rendered with depth checking off". However, I've found this to not be the case.

I'm currently using 15.1, and I have an entity I display with my overlay. I place this entity quite far into the scene in 3D, just as a temporary hack to get it the right size.

Changing depth_check to off in the entity material fixes this.

Posted: Fri Jan 28, 2005 2:28 pm
by sinbad
Ok I'll change this so it's clearer that you have to set this in your material.