Two months after making this demo, I've finally gotten to try it on a real rift.
One of my students is a kickstarter of the rift, so he brought his in today. I brought in my razer hydra. My rift is still probably at least a month away from arriving.
Some initial opinions:
- I like lens set A with very minimal distance.
- No motion sickness. I don't feel any different when wearing it. Doing things like car racing with jumps and flips gives me no feeling, it's just a game to me. But other staff and students came in to try it (I'm in a classroom with final project students) and some of them can barely last a few minutes before they feel sick.
- The ogre sinbad demo I made looks sharper and clearer than the unity tuscany demo (might be their over exposing lightmap shader).
- The ogre sinbad demo's 3d looked a bit flat for distant stuff (as do all the other demos), but when I moved up really close to sinbad (like 30cm from him) I could actually feel him invading my personal space. It felt uncomfortablely awkward. That was probably the most immersed I felt, getting really close to stuff (plus sinbad is taller than the player, so he really towers over me).
- Ogre isn't picking up the rift's hdmi as a real display, I had to clone the desktop. That's odd. Ogre does pick up my vuzix headset as a display and let me select it in the config dialog. I'll have to look into that.
- Using a hydra with the oculus is great, but so many cables!
- oculus cable (headset to control box) is way too short.
- My uneven vision (my right eye is near sighted, left eye is normal) doesn't cause a problem (that was my main concern).
Turns out my college has ordered a rift too, so I won't have to bring in mine all the time.
Sadly in a couple of hours this rift will be going home with it's owner. So no coding progress until I get mine.