OgreAddons Resurrect
- jacmoe
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Re: OgreAddons Resurrect
Frostbyte: you're crazy - repository count is now 15
I just accepted your transfer requests - thanks for converting those projects from svn. You've been added to the OgreAddons developer group, which means that you can create repositories/transfer directly to OgreAddons.
Good thing about OgreAddons is that the most active repositories floats to the top.
I just accepted your transfer requests - thanks for converting those projects from svn. You've been added to the OgreAddons developer group, which means that you can create repositories/transfer directly to OgreAddons.
Good thing about OgreAddons is that the most active repositories floats to the top.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Zonder
- Ogre Magi
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Re: OgreAddons Resurrect
You should put the link in the first postjacmoe wrote:I transferred two of my projects to the OgreAddons team, to get it started.
https://bitbucket.org/ogreaddons
I will probably add Spacegaier and Stealth977 (the rest of the Ogitor team ) to OgreAddons, but it is not a closed team, so if you want to join, ask.
There are 10 types of people in the world: Those who understand binary, and those who don't...
- jacmoe
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Re: OgreAddons Resurrect
Will do
I'll also write a proper introduction/survival guide.
I'll also write a proper introduction/survival guide.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Orc Shaman
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Re: OgreAddons Resurrect
thanks for the compFrostbyte: you're crazy
first time i open a bitbucket account...i guess i got carried away( in a good sense ) discovering how stuff actually work....bitbucket is so cool
thanks for granting me free access...just dont make me responsible for anything....
EDIT: mmm...does this mean i need to check this account for transfer requests?....can't promise to do it every day/week...
mmm...i just did import and transfer...now i see that i'm considered to be maintainer of this repos...thats not gonna happen....
but maybe i don't yet understand how this bitbucket works...you dont expect me to activly maintain this repos( merge branches and stuff ), right?
btw: if i delete repos transfered from my account, will it affect repos here, or are they "standalone" repos by now?
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- jacmoe
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Re: OgreAddons Resurrect
Don't worry about being a maintainer - we all know what that means.
You should be notified of any transfer requests, etc. but the entire OgreAddons team gets those.
No need to feel obliged.
The whole point of OgreAddons is that the upkeep is up to whoever happens to keep it up.
A repository transfer is a move.
Nothing prevents you from forking and changing the repository url - it's distributed. Each and every copy is effectively a clone/branch.
You should be notified of any transfer requests, etc. but the entire OgreAddons team gets those.
No need to feel obliged.
The whole point of OgreAddons is that the upkeep is up to whoever happens to keep it up.
A repository transfer is a move.
Nothing prevents you from forking and changing the repository url - it's distributed. Each and every copy is effectively a clone/branch.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Orc Shaman
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Re: OgreAddons Resurrect
No need to feel obliged.
thanks i got worried there for a minute....Don't worry about being a maintainer - we all know what that means.
next assignment is repositoring wiki-snipplets/turtorials... but this may take some time...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
-
- Orc Shaman
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Re: OgreAddons Resurrect
jacmoe, i think it would be advisable to edit first post to reflect the current situation so people would'nt think its another one of this fruitless endless discussions...link, short description( purpose of repo etc... ) and repo transfer contribiution request
happy editing
Sincerely,
FrostByte: interGalactic unobliged public relations co-manager and official vice presedent substitute of the OgreAddons developer group.
happy editing
Sincerely,
FrostByte: interGalactic unobliged public relations co-manager and official vice presedent substitute of the OgreAddons developer group.
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
Done
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
See first post. ^
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Orc Shaman
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Re: OgreAddons Resurrect
was thinking of adding also empty repos with link( and maybe some showoff images ) to actively maintained repos that are on other versioning sites...
already went over all github/bitbucket 'ogre' related projects and cherry-picked...
also i think that if anyone want to start a new community project this should be a good place...
lots of projects turned zombies for luck of attention, this repo can potentially make sure it won't happen again...
also it would be good if a new user just steps in and feel like in an open source candy store... ( good PR for ogre )
on the other hand, i see the need to give special focus attention and care to this half dead projects( as the topic suggests )...
opinon?
already went over all github/bitbucket 'ogre' related projects and cherry-picked...
also i think that if anyone want to start a new community project this should be a good place...
lots of projects turned zombies for luck of attention, this repo can potentially make sure it won't happen again...
also it would be good if a new user just steps in and feel like in an open source candy store... ( good PR for ogre )
on the other hand, i see the need to give special focus attention and care to this half dead projects( as the topic suggests )...
opinon?
Last edited by frostbyte on Wed Feb 04, 2015 10:52 pm, edited 1 time in total.
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
I honestly think that the Ogre Wiki would the perfect place for curated pages of links
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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OgreAddons - the Ogre code suppository.
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- Orc Shaman
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Re: OgreAddons Resurrect
ok...no candy store...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- Kohedlo
- Orc
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Re: OgreAddons Resurrect
nike!
ok...no candy store...
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
There are now 21 projects at https://bitbucket.org/ogreaddons
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
HipChat room was added ..
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
ClipmapTerrain and dbmArchive added.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Orc Shaman
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Re: OgreAddons Resurrect
sorry, i'm a noob on git...( and in no mood of learning right now... )
https://github.com/c6burns/PagedGeometry
be nice if you can push/merge it in a new branch...
and even nicer if you post the git command for doing this...
edit: also found this http://code.google.com/p/ogre-angelscript/ but i dont know anything about angle script...
https://github.com/c6burns/PagedGeometry
be nice if you can push/merge it in a new branch...
and even nicer if you post the git command for doing this...
edit: also found this http://code.google.com/p/ogre-angelscript/ but i dont know anything about angle script...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- c6burns
- Beholder
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Re: OgreAddons Resurrect
That PagedGeometry fork of mine is a bit of a trainwreck ... I ripped through it as fast as possible just to see it work in 2.0 and some parts I just poked around to experiment. I was in the middle of testing just the features I use and decided to switch back to 1.10 for now. My GLES2 updates are in there, but probably the only interesting thing to look at is ImpostorTexture::renderTextures where I generate the impostor atlas using a 2.0 workspacedef
Oh yeah and that's a butchered up CMake script too. You'd want to replace that with something that uses FindOGRE.cmake instead of my shitty hardcoded paths
Oh yeah and that's a butchered up CMake script too. You'd want to replace that with something that uses FindOGRE.cmake instead of my shitty hardcoded paths
Last edited by c6burns on Sat Feb 07, 2015 11:42 pm, edited 1 time in total.
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
You can't merge a git repository into a mercurial repository, but thanks for pointing me to it, as I might merge it manually
The ogre-angelscript repository is known to me as I am the owner.
Not fit to be shared as we have a much better Ogre/Angelscript integration example in Ogitor and Rigs of Rods.
<edit>Oh, hi cf6burns - if you need anything in PagedTerrain then just open a ticket
The ogre-angelscript repository is known to me as I am the owner.
Not fit to be shared as we have a much better Ogre/Angelscript integration example in Ogitor and Rigs of Rods.
<edit>Oh, hi cf6burns - if you need anything in PagedTerrain then just open a ticket
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- c6burns
- Beholder
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Re: OgreAddons Resurrect
Hello
The thing about PagedGeometry in 2.0 is that a large portion of it will be unnecessary. The important feature will really be just the impostoring. I'm working on some non-rendering stuff right now while I wait to see how the new 2.0 stuff plays out, so maybe I'll come back to it. I'd push my updates for Hydrax in but I ripped that library to shreds while customizing it for my project This is a common theme for me ... I'm like Edward Scissorhands. I should have kept a cleaner version so at least I could easily add in the GLES2 support I made. Ugh
The thing about PagedGeometry in 2.0 is that a large portion of it will be unnecessary. The important feature will really be just the impostoring. I'm working on some non-rendering stuff right now while I wait to see how the new 2.0 stuff plays out, so maybe I'll come back to it. I'd push my updates for Hydrax in but I ripped that library to shreds while customizing it for my project This is a common theme for me ... I'm like Edward Scissorhands. I should have kept a cleaner version so at least I could easily add in the GLES2 support I made. Ugh
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
@Frostbyte: If you want to preserve history when you import from SVN, you need to convert it locally, using this command:
You need to enable the 'convert' extension first.
<edit>That Ogremhx project really doesn't have much history, to be honest.. so don't bother reimporting that.
@c6burns: the most useful part of pagedgeometry is imo the vegetation / tree generation/rendering, the paged bit has been obsolete for a while
Code: Select all
hg convert svn-url converted-repo
<edit>That Ogremhx project really doesn't have much history, to be honest.. so don't bother reimporting that.
@c6burns: the most useful part of pagedgeometry is imo the vegetation / tree generation/rendering, the paged bit has been obsolete for a while
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- OGRE Expert User
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Re: OgreAddons Resurrect
I have done a fair amount of research & testing with converting SVN->Hg. I would not use the standard hg convert tool, but instead use hgSubversion plugin which now ships as standard with TortoiseHg. If its enabled you just clone as normal but as the URL address you put "svn+YOUR_SVN_REPO_ADDRESS"jacmoe wrote:@Frostbyte: If you want to preserve history when you import from SVN, you need to convert it locally, using this command:You need to enable the 'convert' extension first.Code: Select all
hg convert svn-url converted-repo
<edit>That Ogremhx project really doesn't have much history, to be honest.. so don't bother reimporting that.
@c6burns: the most useful part of pagedgeometry is imo the vegetation / tree generation/rendering, the paged bit has been obsolete for a while
- jacmoe
- OGRE Retired Moderator
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Re: OgreAddons Resurrect
Good to know
It doesn't ship with Mercurial, but TortoiseHg bundles it, fyi.
It doesn't ship with Mercurial, but TortoiseHg bundles it, fyi.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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- Orc Shaman
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Re: OgreAddons Resurrect
i'm getting senile...The ogre-angelscript repository is known to me as I am the owner.
thanks for the info...just didn't have TortoiseHg and got tired/confuzed with the commands...will install asap...I have done a fair amount of research & testing with converting SVN->Hg. I would not use the standard hg convert tool, but instead use hgSubversion plugin which now ships as standard with TortoiseHg. If its enabled you just clone as normal but as the URL address you put "svn+YOUR_SVN_REPO_ADDRESS"
btw: most abandoned project don't have any history or commits...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
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Re: OgreAddons Resurrect
A couple more projects added to OgreAddons
Another scenario for using OgreAddons is when you create a small project to try out something in Ogre, and it doesn't pan out, but still could be useful to someone else, then you can just transfer the repository.
Like when testing a scripting engine with Ogre, a new terrain renderer, embedding Ogre into a windowing toolkit, implementing a new scenemanager, etc.
It can also be larger snippets, not only complete projects.
Another scenario for using OgreAddons is when you create a small project to try out something in Ogre, and it doesn't pan out, but still could be useful to someone else, then you can just transfer the repository.
Like when testing a scripting engine with Ogre, a new terrain renderer, embedding Ogre into a windowing toolkit, implementing a new scenemanager, etc.
It can also be larger snippets, not only complete projects.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.