Can't AttachtoBone

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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RMI
Gnoblar
Posts: 5
Joined: Fri Oct 05, 2012 3:43 pm

Can't AttachtoBone

Post by RMI » Thu Apr 02, 2015 3:12 pm

Hi,
I allready use the function AttachToBone with succes with meshes like ninja.mesh. But, when i use it with meshes exported from 3DS 2009 for Ogre 1.7, my entity doesn't follow my skin animation. Do you know the export parameter i need.

Thanks.
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RMI
Gnoblar
Posts: 5
Joined: Fri Oct 05, 2012 3:43 pm

Re: Can't AttachtoBone

Post by RMI » Wed Apr 29, 2015 4:26 pm

We've found the solution, we need to uncheck "export as morph" during the mesh animation edition
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