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Can't AttachtoBone

Posted: Thu Apr 02, 2015 3:12 pm
by RMI
I allready use the function AttachToBone with succes with meshes like ninja.mesh. But, when i use it with meshes exported from 3DS 2009 for Ogre 1.7, my entity doesn't follow my skin animation. Do you know the export parameter i need.


Re: Can't AttachtoBone

Posted: Wed Apr 29, 2015 4:26 pm
by RMI
We've found the solution, we need to uncheck "export as morph" during the mesh animation edition