Simple Old School Tile Mapped Terrain.

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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swuth
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Simple Old School Tile Mapped Terrain.

Post by swuth » Thu May 28, 2015 7:28 pm

Bumping, as I'm sure someone must have an idea on how to handle this :)


Hi,

I am porting a game to Ogre and I need to be able to tell each cell of a terrain what texture to render (from a texture atlas of around 40 textures). The original game was from 1997 and I am tasked with bringing it up to date in the looks dept :) So far everything is going great and I am loving Ogre, but the terrain system doesn't seem to allow you to define a .tex type file (of UV's into an atlas) to apply to the terrain. My Terrain is basic (single terrain 512x512, with a heightmap). It is imperative that I be able to assign unique texture per terrain cell, as the original game had a map editor and there are literally thousands of pieces of User Generated content that I have to leverage into this update. If anyone can point me at a solution for this I would be very grateful!

Thanks

Swuth
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