how to export correct models from 3DS MAX using Ogremax?

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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formula123
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Joined: Thu Aug 14, 2014 6:23 am

how to export correct models from 3DS MAX using Ogremax?

Post by formula123 » Thu Jun 04, 2015 9:54 am

I use Ogremax plugin to export models from 3DS MAX.The configurations are correct.When I put the model(mesh) into ogre, nothing strange. But when I make them transparent, something Strange happen.like below:
In 3DS MAX:
2.jpg
In Ogre:
1.jpg
it looks like ogre has split this mesh into many parts. Is there anybody know the reason? how to export models from 3DS MAX using Ogremax correctly?
My Ogre version is v1.8.1, Ogremax version is v2.6.4, 3DS Max version is 2013.
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