Basic FPS/TPS project with networking?
-
- Gnoblar
- Posts: 12
- Joined: Mon Apr 13, 2015 4:46 pm
Basic FPS/TPS project with networking?
I'm looking for an example or basic project using Ogre and other libraries, just like the NinjaSnowWar Urho3D example: a basic TPS deathmatch scene. Does anyone recommend an example or book with this?
-
- Gnoblar
- Posts: 12
- Joined: Mon Apr 13, 2015 4:46 pm
- Thyrion
- Goblin
- Posts: 224
- Joined: Wed Jul 31, 2013 1:58 pm
- Location: germany
- x 8
Re: Basic FPS/TPS project with networking?
why do you not use urho? it is a full game engine, looks clean, fast and seems to be more active than ogre
as far as i know, no one opensourced his complete, good "game engine" made with ogre ....
it's just a rendering engine
as far as i know, no one opensourced his complete, good "game engine" made with ogre ....
it's just a rendering engine