Basic FPS/TPS project with networking?

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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retron
Gnoblar
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Joined: Mon Apr 13, 2015 4:46 pm

Basic FPS/TPS project with networking?

Post by retron » Fri Jul 03, 2015 1:49 am

I'm looking for an example or basic project using Ogre and other libraries, just like the NinjaSnowWar Urho3D example: a basic TPS deathmatch scene. Does anyone recommend an example or book with this?
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retron
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Joined: Mon Apr 13, 2015 4:46 pm

Re: Basic FPS/TPS project with networking?

Post by retron » Wed Jul 15, 2015 2:04 am

Bump?
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Thyrion
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Location: germany

Re: Basic FPS/TPS project with networking?

Post by Thyrion » Wed Jul 15, 2015 11:49 am

why do you not use urho? it is a full game engine, looks clean, fast and seems to be more active than ogre :P

as far as i know, no one opensourced his complete, good "game engine" made with ogre ....

it's just a rendering engine :(
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