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Basic FPS/TPS project with networking?

Posted: Fri Jul 03, 2015 1:49 am
by retron
I'm looking for an example or basic project using Ogre and other libraries, just like the NinjaSnowWar Urho3D example: a basic TPS deathmatch scene. Does anyone recommend an example or book with this?

Re: Basic FPS/TPS project with networking?

Posted: Wed Jul 15, 2015 2:04 am
by retron
Bump?

Re: Basic FPS/TPS project with networking?

Posted: Wed Jul 15, 2015 11:49 am
by Thyrion
why do you not use urho? it is a full game engine, looks clean, fast and seems to be more active than ogre :P

as far as i know, no one opensourced his complete, good "game engine" made with ogre ....

it's just a rendering engine :(