A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
4 posts • Page 1 of 1
- Old One
- Posts: 2565
- Joined: Sun Sep 11, 2005 1:04 am
- Location: Paris, France
- x 56
- Posts: 819
- Joined: Wed May 05, 2010 4:59 am
- Location: Auckland, NZ
- x 66
I use enet. There aren't any tutorials for it, the demo shows you how to set it up and create a server app and a client app. After that point it's all up to you to create the messages that will define the state changes in your game. enet won't do anything for you apart from providing reliable UDP and doing some bandwidth management. enet is not designed for games like raknet is. It's a very thin abstraction around UDP, similar to what Ogre3D is to games compared to Unity3d.
- Posts: 140
- Joined: Sun Feb 03, 2013 6:32 pm
- x 8
I used Photon and it was pure joy. Super easy, nice tutorials & demos so if you're looking for something not so low-level, I suggest give it a look. I used the free indie something license and didn't use my own server but server configuration is also easy.
Check out my projects: https://github.com/NotCamelCase