Ogre + enet? Ogre + RakNet?

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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retron
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Ogre + enet? Ogre + RakNet?

Post by retron » Fri Jul 03, 2015 1:51 am

Which framework do you guys prefer? Is there any tutorial on the topic?
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Klaim
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Re: Ogre + enet? Ogre + RakNet?

Post by Klaim » Sat Jul 04, 2015 10:57 pm

I prefer RakNet because it's (as far as I know) higher level abstraction for networking and specialized in solving games problems (and doing so in a lot of commercial games).

However, I didn't try enet so I don't have practice with it.
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areay
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Re: Ogre + enet? Ogre + RakNet?

Post by areay » Wed Jul 08, 2015 4:21 am

I use enet. There aren't any tutorials for it, the demo shows you how to set it up and create a server app and a client app. After that point it's all up to you to create the messages that will define the state changes in your game. enet won't do anything for you apart from providing reliable UDP and doing some bandwidth management. enet is not designed for games like raknet is. It's a very thin abstraction around UDP, similar to what Ogre3D is to games compared to Unity3d.
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NotCamelCase
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Re: Ogre + enet? Ogre + RakNet?

Post by NotCamelCase » Wed Jul 08, 2015 12:16 pm

I used Photon and it was pure joy. Super easy, nice tutorials & demos so if you're looking for something not so low-level, I suggest give it a look. I used the free indie something license and didn't use my own server but server configuration is also easy.
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