Hello everyone , i am a newbie in Ogre programming .
I am trying to implement an Order independent Transpararency using the depth peeling Algorithm and i have no idea of how to start . the Algorithm i use is the same as described here http://on-demand.gputechconf.com/gtc/20 ... opengl.pdf
Thanks for your help
Depth peeling Algorithm in Ogre
- spacegaier
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Re: Depth peeling Algorithm in Ogre
Just from scrolling through the slides, I guess that is something for the Ogre compositor framework, but not completely sure. What Ogre version are you using? The new WIP version Ogre 2.1 has a more sophisticated compositor framework that might help.
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