Animation Struct help.

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ji_man
Kobold
Posts: 30
Joined: Thu Nov 18, 2004 3:36 pm

Animation Struct help.

Post by ji_man » Sun Mar 13, 2005 1:44 pm

Hello. I'm making a struct which stores animation state and a vector with all
the keyframes for a given geometric model. But I'm wondering if this is right:


struct AnimSequenceDescriptionStruct {

Ogre::Mesh * keyframes;
};


I'd like to know if I should store the keyframes as Meshes or that's not right. The pointer is supposed to be a vector of keyframes. And the struct is a one shared by all the entities (entities of my own, not ogre ones I mean) which have
the same geometry. Thanks.
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