Writing compositor

A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.
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andreahmed
Kobold
Posts: 38
Joined: Wed Dec 31, 2014 2:26 am
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Writing compositor

Post by andreahmed »

I'm beginner in ogre3d and I would like to write a compositer that takes three render targets, hololens camera left render target and right, and the main window. I would like to take copy the render targets into the main window. How would I do that ?

Code: Select all

			Ogre::CompositorManager *compositorManager = Ogre::CompositorManager::getSingletonPtr();
			 
			Ogre::CompositorPtr myComp = Ogre::CompositorManager::getSingletonPtr()->create("Ogre/Compositor/myComp", "Internal");
     		Ogre::CompositorManager::getSingletonPtr()->load("Ogre/Compositor/myComp", "Internal");
			Ogre::CompositorManager::getSingletonPtr()->addCompositor(mOgreViewport[LeftEye], "Ogre/Compositor/myComp");
			Ogre::CompositorManager::getSingletonPtr()->addCompositor(mOgreViewport[RightEye], "Ogre/Compositor/myComp");
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